Counters de Unidades
Explora el cuadro de counters. Haz clic en una unidad para ver contra quiénes es fuerte y contra quiénes es débil.
224 unidades disponibles
All-purpose infantry unit.
Infantería de choque de la Edad Feudal con buen ataque cuerpo a cuerpo.
Infantería de línea de la Edad de los Castillos.
Infantería barata especializada en contrarrestar caballería. Rápida de producir.
Evolución del lancero con el mayor daño anti-caballería del juego.
All-purpose infantry unit.
Celtic unique infantry unit. Fast-moving.
Fast anti-gunpowder infantry. Trainable by Italians and their allies.
Unidad de Age of Empires II: Definitive Edition.
Unidad de Age of Empires II: Definitive Edition.
Burgundian unique anti-cavalry Infantry.
Roman unique cavalry unit. Increases movement and attack speed of nearby Militia-line units.
Roman unique all-purpose Infantry unit. Exceptionally strong vs. Infantry.
Unidad a distancia de largo alcance. Esencial para raids y control de mapa en Feudal.
Anti-archer Skirmisher that cannot attack at close range.
Tirador de contra-unidad. Barato en oro y diseñado para matar arqueros.
Evolución del arquero con más ataque y vida. Núcleo de la estrategia de arqueros.
Frankish unique infantry unit with ranged melee attack.
Korean unique Siege Warship with high armor and attack.
Unidad única de su civilización.
Anti-archer Skirmisher that cannot attack at close range.
Shu unique Siege Cavalry with rapid-fire attack, but cannot attack at close range. Has long reload time. Can switch to a barrage mode that covers more area but is less accurate.
Caballería pesada con alto ataque y armadura. El pilar del juego en Edad de los Castillos.
Hindustani unique anti-cavalry unit. Fast-moving.
Powerful all-purpose cavalry.
Caballería especializada en destruir caballería enemiga. Más barata en oro.
Caballería rápida y sin coste de oro. Ideal para raids y cazar monjes.
Powerful all-purpose cavalry.
Incendiary camel loaded with flammable hay and brush. Self-destructs when used.
Light cavalry unit with increased attack range.
Light cavalry unit with increased attack range.
Mesoamerican cavalry unit.
Unique to Poles and Lithuanians. Fast cavalry for scouting and raiding. Resistant to conversion.
Roman unique cavalry unit. Increases movement and attack speed of nearby Militia-line units.
Wu unique Cavalry Hero that increases the movement speed of nearby units. Extremely powerful. Has a limit of one, cannot be converted.
All-purpose Infantry for scouting and raiding. Can build Outposts.
All-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.
Siege Gunpowder Unit with long range, but cannot attack at close range.
Anti-unit siege weapon. Fires bolts that pierce multiple units.
Asedio de área devastador contra formaciones densas. Vulnerable a la caballería ligera.
Asedio de largo alcance devastador contra castillos y estructuras.
Anti-building siege weapon. Resistant to most ranged attacks.
Demolition siege unit armed with explosives. Self-destructs when used.
Anti-unit siege weapon. Fires bolts that pierce multiple units.
Anti-building siege weapon. Resistant to most ranged attacks. Garrisoned infantry increase speed and attack.
Ranged siege weapon with area of effect attack, but cannot attack enemies at close range. Strong vs. tight groups of units. Can attack ground and destroy trees.
Ranged siege weapon with area of effect attack, but cannot attack enemies at close range. Strong vs. tight groups of units. Can attack ground and destroy trees.
Quick land transport used to unload units over enemy walls. Resistant to archer attack. Cannot be used by mounted units.
Bohemian unique siege unit. Siege weapon with long range.
Unidad de apoyo capaz de convertir enemigos y curar aliados.
Spanish unique mounted monk. Converts enemy units and heals friendly units. Cannot collect Relics.
Armenian unique Monastery Infantry that can heal friendly units. Can collect Relics and bring them to
Teutonic unique infantry unit. Slow and powerful.
Unidad única bizantina. Caballería pesada que ignora las bonificaciones anti-caballería.
Gothic unique Infantry with exceptional pierce armor.
Anti-infantry Skirmisher that cannot attack at close range.
Persian unique Cavalry that deals trample damage.
Frankish unique infantry unit with ranged melee attack.
Japanese unique infantry unit with fast attack.
Teutonic unique infantry unit. Slow and powerful.
Gothic unique Infantry with exceptional pierce armor.
Persian unique Cavalry that deals trample damage.
Japanese unique infantry unit with fast attack.
Mongol unique cavalry archer with fast-firing attack.
Viking unique infantry unit that slowly heals itself.
Viking unique infantry unit that slowly heals itself.
Hunnic unique cavalry unit with attack bonus vs. buildings.
Unique to Poles and Lithuanians. Fast cavalry for scouting and raiding. Resistant to conversion.
Slow and heavy mounted archer.
Slow and heavy mounted archer.
Slavic unique cavalry unit. Resistant to melee attack.
Slavic unique cavalry unit. Resistant to melee attack.
Inca unique spearman with increased attack range.
Portuguese unique Siege Gunpowder Unit. Fires a volley of bullets.
Portuguese unique Siege Gunpowder Unit. Fires a volley of bullets.
Mounted skirmisher. Trainable by Berbers and their allies.
Mounted skirmisher. Trainable by Berbers and their allies.
Malian unique infantry unit with ranged melee attack. Fast-moving.
Ethiopian unique infantry with high attack and fast training speed. Fast-moving.
Ethiopian unique infantry with high attack and fast training speed. Fast-moving.
Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees.
Khmer unique Siege Cavalry with ranged pass through attack. Can destroy trees.
Malay unique infantry unit. Cheap and only takes half a population unit.
Ethiopian unique infantry with high attack and fast training speed. Fast-moving.
Slow but durable Cavalry.
Slow and heavy cavalry.
Bulgarian unique cavalry unit that fights on as infantry when felled.
Unidad única de su civilización.
Tatar unique Heavy Cavalry that generates gold when fighting other units.
Tatar unique Heavy Cavalry that generates gold when fighting other units.
Lithuanian unique cavalry unit with attack that ignores armor.
Unidad única de su civilización.
Burgundian unique cavalry unit which can charge its attack.
Unidad única de su civilización.
Sicilian unique infantry unit which can construct Donjons.
Sicilian unique infantry unit which can construct Donjons.
Polish unique infantry unit which can damage the armor of units it is fighting.
Teutonic unique infantry unit. Slow and powerful.
Bohemian unique Siege Gunpowder Unit. Units behind it receive -50% damage from incoming projectiles.
Dravidian unique Infantry with a charged blast attack.
Dravidian unique Infantry with a charged blast attack.
Bengali unique chariot that can switch between melee and ranged attacks.
Unidad de Age of Empires II: Definitive Edition.
Gurjara unique Infantry with ranged melee attack that deals pass through damage.
Gurjara unique Infantry with ranged melee attack that deals pass through damage.
Anti-building Siege Cavalry. Resistant to most ranged attacks.
Anti-building cavalry unit. Resistant to most ranged attacks.
Hindustani unique infantry unit that thrusts its spear through multiple targets.
Hindustani unique infantry unit that thrusts its spear through multiple targets.
Gurjara unique light cavalry unit which can dodge projectiles.
Unidad única de su civilización.
Georgian unique cavalry unit that becomes stronger when other Monaspas or Knight-line units are nearby.
Georgian unique cavalry unit that becomes stronger when other Monaspas or Knight-line units are nearby.
Gunpowder Shock Infantry that fires a short ranged firearm before engaging in melee combat.
Gunpowder Shock Infantry that fires a short ranged firearm before engaging in melee combat.
Siege Gunpowder Unit with ranged blast attack, but cannot attack at close range. Can attack ground.
Siege Gunpowder Unit with ranged blast attack, but cannot attack at close range. Can attack ground and destroy trees.
Jurchen unique Heavy Cavalry with durable armor that can completely block melee attacks.
Jurchen unique Heavy Cavalry with durable armor that can completely block melee attacks.
Khitan unique Infantry with powerful attack that wounds enemies, dealing damage over time. Strong vs. Cavalry and Infantry. Weak vs. Ranged Soldiers at long range.
Khitan unique Siege Cavalry with long range, but cannot attack at close range. Projectiles leave lingering fire on the ground.
Powerful anti-building Siege Weapon with long range, but cannot attack enemies at close range. Strong vs. buildings. Can attack ground and destroy trees.
Powerful all-purpose Heavy Cavalry.
Wei unique Cavalry that gains HP and attack when defeating enemy military.
Wei unique Cavalry that gains HP and attack when defeating enemy military.
Wei unique Mounted Archer with a charged ranged attack.
Wei unique Cavalry Hero that increases the attack speed of nearby units. Extremely powerful. Has a limit of one, cannot be converted.
Shu unique Infantry that temporarily slows down the unit it attacks.
Shu unique Infantry that temporarily slows down the unit it attacks. Strong vs. Cavalry. Weak vs. Ranged Soldiers.
Shu unique Infantry Hero that heals all nearby units. Extremely powerful. Has a limit of one, cannot be converted.
Wu unique Foot Archer that fires multiple arrows at units and uses a long range attack against buildings. Strong vs. Infantry, Siege Weapons and buildings. Weak vs. Cavalry and Skirmishers.
Wu unique Foot Archer that fires multiple arrows at units and uses a long range attack against buildings. Strong vs. Infantry, Siege Weapons and buildings. Weak vs. Cavalry and Skirmishers.
Wu unique Shock Infantry that gains movement speed and attack but loses armor when a damage threshold is reached.
All-purpose Infantry for scouting and raiding. Can build Outposts.
All-purpose Infantry for scouting and raiding. Can build Outposts.
Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated.
Muisca unique Skirmisher that regenerates HP when a nearby Guecha Warrior is defeated.
Mapuche unique Cavalry that deals increasing damage to injured units. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders and Monks.
Mapuche unique Mounted Archer with a charged attack that slows down enemy units.
Mapuche unique Mounted Archer with a charged attack that slows down enemy units. Strong vs. Mounted Units. Weak vs. Foot Archers, Skirmishers and units at close range.
Tupi unique Foot Archer that is trained in pairs and takes only half population space.
Master the jungles and coastlines of modern-day Brazil with infantry and ranged soldiers. The Tupi unique units are the Blackwood Archer, an inexpensive ranged soldier that trains in pairs, and the Ibirapema Warrior, a heavy infantryman who deals area damage.
Tupi unique Infantry with a powerful frontal area attack.
Tupi unique Infantry with a powerful frontal area attack. Strong vs. Infantry. Weak vs. Foot Archers at long range.
Muisca unique Shock Infantry that attacks faster the longer it remains in combat.
Muisca unique Shock Infantry that attacks faster the longer it remains in combat. Strong vs. buildings and Mounted Units. Weak vs. Militia-line.
























































































































































































































