Unidad ÚnicaUnidad Única

Guerrero Shotel

Ethiopian unique infantry with high attack and fast training speed. Fast-moving.

Coste

5030

Combate

P. vida45
Ataque16
Armadura0 · 0
Velocidad1.2

Entrega

EdificioCastillo
Entrena8s
Cadencia2s
Vista3

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Guerrero Shotelde los Castillos

Guerrero Shotel es fuerte contra

Guerrero Shotel es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Infantería de Choque+2
Guerrero Águila+2

Clases de armadura

InfanteríaUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Etíopes

Unidad exclusiva de esta civilización.

Mejoras clave

Edad Feudal

  • Arson

    +2 Attack vs Buildings for infantry

Edad de los Castillos

  • Squires

    +10% Speed for infantry

Tácticas

Shotel Warriors excel at raiding because of their high damage and movement speed, and they can serve as a last minute defense due to their quick creation speed. They train very quickly when upgraded to elite. They are extremely effective at picking off Villagers, needing only two strikes to kill them in the Imperial Age, a feat few other melee units can boast. They also raid buildings quite effectively, although they should not take on defensive structures. If uncontested, a quickly-made group of them can destroy a Town Center in seconds. Shotel Warriors are very squishy, with the Elite version providing only +1 pierce armor and +5 hit points. Consequently, they die quickly to anything that has a fair amount of damage output such as Paladins, Champions, or Arbalesters in large numbers. Figuratively speaking, Shotel Warriors are glass cannons; kill easily but die easily. Still, in the early Castle Age they can be valuable when the player decides to place an offensive Castle because they can easily fend off enemy rams, thereby guaranteeing the Castle to stand. In open battles, Shotel Warriors are effective against siege units and Monks due to their high movement speed and attack. Once Royal Heirs is researched, they become resistant to mounted units' attack. This can compensate for the main weakness of Shotel Warriors when fighting against mounted units, increasing their survivability enough to win a pitched battle that might lose without the technology. Given the Ethiopian siege might, it is also a sound strategy to garrison groups of Shotel Warriors inside rams before sending them towards the enemy. Provided the enemy leans more towards archers and uses Castles and towers for protection, or that the rams themselves are adequately upgraded and escorted, large armies of the Warriors can be transported without much hassle into the heart of an enemy town where they can unload and cause major damage. The rams also serve as additional building destroyers during a siege. The use of Shotel Warriors is situational as they demand a fair amount of gold, but still less than Knights or Archers. In general, the Shotel Warrior is mostly meant to be used as a raiding unit, and a Shotel Warrior rush is a somewhat a better alternative to the Knight rush since a group of Shotel Warriors is more cost-effective than Knights for raiding enemy villages due to their high mobility and much higher attack (in conjunction with Arson) than Knights. In addition, the Ethiopians lack key important upgrades for their cavalry such as Bloodlines, Plate Barding Armor, and the Paladin upgrade, making the Ethiopian Knight rush far weaker than other civilizations' Knight rushes such as the Berbers, Huns, and the Franks. However, given the Ethiopians' strong economic bonuses with the free Pikeman upgrade in addition to their free food and gold whenever they age up, they have better alternative rushing strategies than Shotel Warriors or their below average Knight rush (such as a Feudal/Castle Age Archer rush). As the Ethiopians lack Gambesons and Champions, enemy Eagle Warriors and Huskarls can be a threat to the player's archers and siege weapons. Shotel Warriors do an effective job in countering these threats.

Consejos

  • They have an extremely fast creation time allowing you to flood the map rapidly.ageofnotes
  • They deal massive melee damage but have very low hit points and armor.ageofnotes
  • Archers and Hand Cannoneers will shred them before they get close.ageofnotes
  • They are the ultimate raiding unit capable of destroying Town Centers in seconds.ageofnotes
  • Heavy cavalry easily defeats them in direct combat.ageofnotes
  • You have 16 attack and 1.2 speed - that's the fastest infantry in the game tied with a few others. But you only have 45 HP and 0/0 armor. At 50F/30G with only 8 second train time, you're meant to be massed and thrown at the enemy. Perfect for raiding villagers and sniping siege.aoecoach
  • 0/0 armor and only 45 HP. Everything kills you fast. Hit and run, don't stand and fight.aoecoach

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