Unidad ÚnicaUnidad Única

Elefante de Guerra

Persian unique Cavalry that deals trample damage.

Coste

17085

Combate

P. vida450
Ataque15
Armadura1 · 2
Velocidad0.8

Entrega

EdificioCastillo
Entrena25s
Cadencia2s
Vista4

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Elefante de Guerrade los Castillos

Elefante de Guerra es fuerte contra

Elefante de Guerra es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Todos los Edificios+30
Defensas de Piedra+30
Edificios+30

Clases de armadura

CaballeríaElefantesUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Persas

Unidad exclusiva de esta civilización.

Mejoras clave

Edad Feudal

  • Bloodlines

    +20 HP for mounted units

Edad de los Castillos

  • Husbandry

    +10% Speed for mounted units

Tácticas

War Elephants are one of the most durable units in the game with 620 hit points when fully upgraded (over three times the hit points of a Paladin), as well as high melee attack (24) and trample damage. These factors combined make the unit the most population-efficient in the game. However, they move slowly and are vulnerable to units that deal damage at long range as a result. Even against melee units, they often struggle to force an engagement, as even infantry can run away from War Elephants. They are also one of the most expensive units in the game, with a very high training time for a Castle unit. Enemy Pikemen can defeat them cost-efficiently, though it will take a large group to take them down. Their slow speed also makes them vulnerable to Cavalry Archers, though it will take a while for the archers to kill them due to their high health and decent pierce armor. Mamelukes, with their high speed and anti-cavalry bonus, are an effective method of fighting War Elephants. Because they are big, move slowly and only have melee attack, siege weapons can be effective. Scorpions particularly do +6 (+8 for Heavy) bonus damage to War Elephants. Mangonels are effective against them, because the massive Elephants can hardly dodge the projectiles. The War Elephant has enough durability to sometimes make it to the siege, so said siege should always be backed by Pikemen. They can be converted by enemy Monks, and the Persians do not have access to Heresy, so they should always be deployed with ranged units or Light Cavalry. Kamayuks will also trade cost-effectively with War Elephants. Further, Flaming Camels deal bonus damage for a total of 200 damage (before armor and blast distance are taken into account) against Elephant units, and are thus extremely lethal against packed groups of War Elephants. All of these factors make the War Elephant one of the most situational unique units in the game. However, if the specific units required to counter them are dealt with, War Elephants are virtually unbeatable. This, coupled with their high durability, makes them excellent for pitched battles. It also aids them in knocking down buildings and defenses which they are virtually immune to.

Consejos

  • They are the most powerful melee unit in the game with massive health and damage.ageofnotes
  • They are incredibly slow making them the easiest target for Monk conversions.ageofnotes
  • Halberdiers deal massive anti elephant bonus damage to them.ageofnotes
  • They deal trample damage affecting all adjacent enemy units in combat.ageofnotes
  • They require a massive economic boom to mass produce effectively.ageofnotes
  • You're piloting a 450 HP beast with 15 attack that gets bonus damage vs buildings. Your War Elephant is the ultimate siege-support unit - you can tank arrows while smashing through enemy walls. But at 0.8 speed, you're incredibly slow. Halbs deal massive bonus damage and monks can convert you. Never attack without pike protection and anti-monk units like Light Cavalry.aoecoach
  • Halberdiers and Monks are your doom. Halbs deal 60+ bonus damage and monks convert you easily. Always have Light Cavalry to snipe monks.aoecoach

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