Unidad ÚnicaUnidad Única

Camello Arquero

Berber unique mounted archer.

Coste

5060

Combate

P. vida55
Ataque7
Armadura0 · 1
Velocidad1.4
Alcance4

Entrega

EdificioCastillo
Entrena25s
Cadencia2s
Precisión95%
Vista5
Retardo0.625

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Camello Arquerode los Castillos

Camello Arquero es fuerte contra

Camello Arquero es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBonoÉlite
Arqueros a Caballo+4+6

Clases de armadura

ArquerosArqueros a CaballoCamellosUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Bereberes

Unidad exclusiva de esta civilización.

Mejoras clave

Edad de los Castillos

  • Thumb Ring

    +15% Attack Speed, 100% Accuracy for archers and skirmishers

  • Husbandry

    +10% Speed for mounted units

Tácticas

The Camel Archer fits nicely in the cavalry based army of the Berbers. Due to their high attack and speed, they can support the cavalry against all kinds of ranged units and are also a good choice if enemy Halberdiers overwhelm the army, since they can perform hit-and-run tactics against them. As far as utility is concerned, they are a versatile unit, as apart from being a hard counter against other mounted archers, they can also serve as a solid anti-infantry unit, and even directly engage against most foot archers on account of having 1 base pierce armor. Camel Archers are quite tough for a cavalry archer, boasting good hit points, regeneration (with Maghrebi Camels), and more endurance against common vulnerabilities of cavalry, because they do not take damage from anti- attacks but do from anti- attacks, which is lower (except from defensive structures). E.g., Camel Riders deal much less bonus damage (5 instead of 9) and Mamelukes deal no bonus damage at all, making them struggle against massed Camel Archers. On the other hand, counters of and , such as Genitours and Elite Skirmishers, still remain highly cost-effective against them. The attack bonus which most defensive structures have against is 1, which is also the pierce armor advantage of Camel Archers over Cavalry Archers. Hence they have equal or better survivability than Cavalry Archers. It should also be noted that thanks to Kasbah, Camel Archers train in only 20 seconds, much faster than a generic Heavy Cavalry Archer (30 seconds). They are a better alternative to Cavalry Archers in almost any way, save for wood cost, attack vs Spearmen and difficulty of having enough Castles. Since the Berbers lack Parthian Tactics, it makes their mounted archers slightly less resilient against most attacks, while also causing less damage against Spearmen than fully upgraded Heavy Cavalry Archers. However, they generally fare better against units with high anti- attack bonuses, like the Heavy Camel Rider, thanks to being in the and having slightly higher hit points. They also have a lower attack delay, making them more effective in hit-and-run tactics. Like all mounted archers, Camel Archers work well if they are paired with Light Cavalry (which only cost food, so the wood and gold can be spent on Camel Archers, and Light Cavalry can be used as "cannon fodder" for the front lines). If gold is scarce or the enemy heavily relies on foot archers, the Camel Archer should be replaced by the Genitour. === Counters === Camel Archers can be countered with Elite Skirmishers and, when massed, with Mangonels and Scorpions. Cavalry units like the Camel Rider, Light Cavalry, and Shrivamsha Rider can also work decently well against Camel Archers. Genitours receive bonus damage from Camel Archers and lose in one-on-one combat, but are still cost effective when used against them. In fact, they are a good choice, because they can retreat if melee cavalry arrives to support the Camel Archers (as opposed to Skirmishers). Eagle Warriors are also a decent choice against Camel Archers, as they have good pierce armor and more speed than Huskarls and Halberdiers, coupled with a reliable attack and an attack bonus against .

Consejos

  • Research Husbandry available at the stable to outrun other cavalry units, and later on Thumb-ring available at the archery range to boost your attack speed.ageofnotes
  • Skirmishers do very well against camel archers as long as you keep them upgraded at every age.ageofnotes
  • Research Husbandry at the stable to help them outrun other fast cavalry units.ageofnotes
  • Thumb ring is a mandatory upgrade to boost their base attack speed.ageofnotes
  • Upgraded skirmishers will counter them very effectively if they get in range.ageofnotes
  • They deal heavy bonus damage against standard cavalry archers.ageofnotes
  • Using a meat shield of hussars in front of them maximizes their overall survivability.ageofnotes
  • You're a Cavalry Archer killer. With +4 bonus vs Cavalry Archers, you shred Mangudai, Kipchaks, and HCAs. At 1.4 speed with 55 HP and 7 attack, you're fast and decent in combat. You also have anti-Camel bonus, making you versatile. At 50W/60G, you're affordable. The main weakness is low pierce armor (0) - regular archers can hurt you.aoecoach
  • 1 pierce armor. Regular foot archers deal full damage. Avoid prolonged Arbalester fights.aoecoach

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