Caballería ArqueraEdad Imperial

Caballería Arquera Pesada

Fast, with ranged attack. Ideal for hit-and-run attacks.

Coste

4060

Combate

P. vida60
Ataque7
Armadura1 · 0
Velocidad1.4
Alcance4

Entrega

EdificioCampo de Tiro con Arco
Entrena30s
Cadencia2s
Precisión50%
Vista6
Retardo1
DisponibleTodas las civilizaciones

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Caballería Arquerade los Castillos
  2. Caballería Arquera PesadaImperial

Caballería Arquera Pesada es fuerte contra

Caballería Arquera Pesada es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Lanceros+4

Clases de armadura

ArquerosArqueros a CaballoCaballería

Determina qué bonificaciones de ataque le afectan.

Mejoras clave

Edad Feudal

  • Bloodlines

    +20 HP for mounted units

Edad de los Castillos

  • Thumb Ring

    +15% Attack Speed, 100% Accuracy for archers and skirmishers

Edad Imperial

  • Parthian Tactics

    +1/+2 Armor, +2 vs Spearman for Cavalry Archers

Tácticas

Using Heavy Cavalry Archers is expensive, as they are strong in large numbers, not in solitude. They can hit-and-run units thanks to their movement speed, and they have high durability when engaged in combat as well. However, Elite Skirmishers and Onagers are devastating against mounted archers. Heavy Camel Riders are also great against mounted archers, given that they are faster and deal bonus damage against all mounted units, provided they are not microed down. Halberdiers in theory can deal with Heavy Cavalry Archers, though in practice they usually will be killed before they can attack, even without micro. Compared to its predecessor, the Heavy Cavalry Archer has +10 hit points, +1 attack, +2 anti- attack, +1 melee armor, +30% accuracy, and -7 seconds of training time (+26% faster training). This makes it an important upgrade when facing enemy Spearmen-line units. The increase in base accuracy particularly matters for civilizations without Thumb Ring (which raises their accuracy to 100%) or if Heavy Cavalry Archers are used prior to researching Thumb Ring. The Georgians and Khmer are the biggest beneficiaries, since the former has other prominent bonuses, and the latter has otherwise fully upgradeable Cavalry Archers. Their armor gets upgraded through the archer line but in terms of bonus damage received they count as both archers and cavalry. Additionally, they are also counted in a special "Cavalry Archer" class against which Elite Skirmishers and Camel Archers deal additional bonus damage. The most popular pairing involving Heavy Cavalry Archers is with Hussars, which is the preferred combination for several civilizations. Since the Heavy Cavalry Archers cost wood and gold, the food can be invested in Hussars which can make melee support for the Heavy Cavalry Archer army to create a mobile yet devastating force. As a substitute for the Hussar, heavy cavalry units can be used if enough gold is available. That is uncommon, however, since both units have sizable gold costs. === Comparison among civilizations === { Civilization Cost Rate of Fire 1.8 1.8 Attack 7+4 7+4 7+4 4/6 without/with Parthian Tactics Armor 1+4/0+6 1+4/0+6 1+4/0+6 1+3/0+4 Range 4+3 4+3 Extras Regenerates 15 HP/minCost -20% populationReceive -20% damage at elevations ; }

Consejos

  • The Heavy Cavalry Archer is the fully realized mounted archer. With 60 HP, 7 attack, and 1 melee armor, you're finally durable enough to take some hits. Your +4 vs Spearman bonus means Halberdiers die fast even though they counter cavalry. Combined with Parthian Tactics, you become a self-sufficient raiding force. Keep kiting, keep shooting, and remember - you're still countered by Elite Skirmishers. In melee, Hussars and Paladins will crush you. Use your speed to avoid bad fights and pick off siege and monks.aoecoach
  • Elite Skirmishers still hard counter you. In melee, Hussars and Paladins with their high attack and speed can catch and kill you. Don't let fights become melee brawls.aoecoach

Otras unidades de Caballería Arquera