Unidad ÚnicaUnidad Única

Arquero Rattan

Vietnamese unique archer with high pierce armor.

Coste

5045

Combate

P. vida40
Ataque6
Armadura0 · 4
Velocidad1.1
Alcance4

Entrega

EdificioCastillo
Entrena16s
Cadencia2s
Precisión80%
Vista6
Retardo0.675

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Arquero Rattande los Castillos

Arquero Rattan es fuerte contra

Arquero Rattan es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Lanceros+2

Clases de armadura

ArquerosUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Vietnamitas

Unidad exclusiva de esta civilización.

Mejoras clave

Edad de los Castillos

  • Thumb Ring

    +15% Attack Speed, 100% Accuracy for archers and skirmishers

Edad Imperial

  • Chemistry

    +1 Attack for all ranged units, enables gunpowder

Tácticas

The Rattan Archer has great pierce armor, which is comparable to the Huskarl's. They can reliably stave off enemy ranged units, despite lacking attack bonuses against them; even Elite Skirmishers and Genitours may struggle killing them (though they are still cost-effective). They can also resist Scorpion bolts and base defense arrows. They also boast good attack for an archer, as well as decent speed; the second-highest among foot archers, only surpassed by the Plumed Archer. This allows them to pursue retreating archer units, as well as retreat from massed Skirmishers and siege weapons. They can also take advantage of their speed to raid in search of Villagers, also helped by their armor, which allows them to survive tower and Town Center arrows. However, they are vulnerable to any unit that can exploit their weaknesses, particularly their lack of melee armor. Huskarls, fast infantry (especially Eagle Warriors and Ghulams), and of course, cavalry, can also tear them to shreds. They are also fairly costly in terms of wood for a foot archer unit, thus its cost may put a dent in the construction of buildings, ships, and siege weapons. They are at their best when escorted by Battle Elephants and infantry units that can soak damage and strike against melee units, respectively. It should be noted that, unlike Crossbowmen in the Castle Age, Rattan Archers with Bodkin Arrow actually do 2 damage per shot against Mangonels, while their faster speed makes it much easier to dodge the latter's projectiles. As a tradeoff, they also have 1 less range than the Crossbowman. This means that with good micromanagement, Rattan Archers have a good chance of destroying the go-to hard counter against early massed archers. However, in the Imperial Age, multiple Onagers will still make short work of massed Rattan Archers and serve as an effective counter. Composite Bowmen ignore the Rattan Archer's pierce armor and are slightly cheaper in terms of wood, but the Armenians' lack of Thumb Ring leaves the fight in favor of the Rattan Archers due to their faster firing rate and better range for the Elite Rattan Archer. Tupi foot archers with Curare (especially Blackwood Archers) can quickly overwhelm Rattan Archers due to the poison damage that can stack and bypass the high pierce armor Rattan Archers have. Despite the official description stating that Rattan Archers are weak to cavalry, they are actually stronger than the Archer line, with +1 attack and 14.6% faster movement speed. However, when considering total cost, Rattan Archers are worse off than the regular Archer line against cavalry. Their longer attack delay compared to the regular Archer line also makes it harder for them to hit-and-run against fast-moving melee units.

Consejos

  • They possess massive base pierce armor making them the ultimate counter to other archers.ageofnotes
  • Skirmishers still counter them effectively but take much longer to kill them.ageofnotes
  • Melee cavalry like Knights will completely destroy them if they get close.ageofnotes
  • Mangonels and Scorpions bypass their pierce armor entirely with splash damage.ageofnotes
  • They are highly mobile allowing them to raid economies and escape danger quickly.ageofnotes
  • You have 4 pierce armor - the highest of any archer. Arbalesters deal only 2 damage per hit to you. With 40 HP and 6 attack at 4 range, you're a solid archer that wins archer wars through tankiness. At 50W/45G, you're affordable. Your weakness is melee - 0 melee armor means infantry and cavalry hurt you badly.aoecoach
  • 0 melee armor. Infantry and cavalry deal full damage. Avoid melee at all costs.aoecoach

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