Ariete
Anti-building
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- Arietede los Castillos
- Ariete ReforzadoImperial
- Ariete de AsedioImperial
Ariete es fuerte contra
Ariete es débil contra
Conocimiento
Bonificaciones de ataque
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad Imperial
- Siege Engineers
Ranged Siege Weapons and Siege Warships +1 range. All Siege Weapons and Siege Warships +20% attack vs. buildings; Demolition Units +40% attack vs. buildings.
Tácticas
Battering Rams can cause enormous damage to structures if left ignored. In the Castle Age, they are the best anti-building unit available. It has a huge attack bonus against and is nearly impervious to arrow-fire. However, Castles deal enough damage to them to the point where they require a dedicated and invested push. Although they can attack units, the damage they do is negligible outside of siege units. Hence, it is also effective against Trebuchets. Battering Rams have -3 melee armor, making them highly vulnerable to units with melee attacks. Even a generic Villager can destroy a Battering Ram, which is useful in case of an emergency. The best ways to destroy them are with Mangonels or cavalry. Battering Rams have high pierce armor and hit points, which give them incredible durability against pierce attacks. It is sometimes useful to add a few Battering Rams to soak up enemy archer fire to protect the main force. Infantry, foot archers, and Villagers can garrison themselves into Battering Rams, with infantry also increasing their speed and damage against buildings (+0.05/+10 per unit, respectively). The presence of units garrisoned inside a ram is denoted by a flag on top of the ram (like Transport Ships). A Battering Ram may load up to units. Garrisoning units will protect them from enemy fire, though the practicality is weighed down by the fact that Battering Rams can soak up arrow fire. Rams also protect allied units just behind them from arrow fire from enemy fortifications (but not from projectiles of enemy units). Therefore, a ram attacking a Castle even with Murder Holes can be safely repaired by a Villager for longer service. A Georgian tower with Svan Towers is able to hit the Villager, as it does pass-through damage.
Consejos
- Research chemistry at the university and put 6 infantry in the ram to damage structures significantly.ageofnotes
- Researching Chemistry and garrisoning six infantry inside significantly increases their damage against structures.ageofnotes
- They are completely immune to most archer fire due to their massive pierce armor.ageofnotes
- Melee infantry like the Long Swordsman will chop them down very quickly.ageofnotes
- The Mangudai possesses a specific hidden bonus making it excellent at sniping rams.ageofnotes
- Garrisoning infantry units inside the ram increases its movement speed helping it reach enemy walls faster.ageofnotes
- The Battering Ram is your building destroyer. With 180 pierce armor, arrows do almost nothing to it. Garrison infantry inside to increase attack speed and protect them from arrows. Focus on production buildings and Town Centers. Keep melee units away - Knights and Villagers will kill your Rams quickly.aoecoach
- Melee units destroy Rams. Knights deal full damage, and even Villagers can kill Rams quickly. Always have infantry escort to protect your Rams from melee attacks.aoecoach


























