AsedioEdad Imperial

Onagro de Asedio

Ranged siege weapon with area of effect attack, but cannot attack enemies at close range. Strong vs. tight groups of units. Can attack ground and destroy trees.

Coste

160135

Combate

P. vida70
Ataque75
Armadura0 · 8
Velocidad0.6
Alcance8

Entrega

EdificioTaller de Asedio
Entrena46s
Cadencia6s
Vista10
Alc. mínimo3

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Mangonelde los Castillos
  2. OnagroImperial
  3. Onagro de AsedioImperial

Onagro de Asedio es fuerte contra

Onagro de Asedio es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Todos los Edificios+60
Armas de Asedio+12
Edificios+60

Clases de armadura

Armas de Asedio

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

AztecasBúlgarosCeltasCumanosDravídicosEtíopesGeorgianosMalíesMongolesSarracenosSicilianosEslavosTeutones

Disponible en 13 civilizaciones.

Mejoras clave

Edad Imperial

  • Siege Engineers

    Ranged Siege Weapons and Siege Warships +1 range. All Siege Weapons and Siege Warships +20% attack vs. buildings; Demolition Units +40% attack vs. buildings.

  • Chemistry

    +1 Attack for all ranged units, enables gunpowder

Tácticas

Siege Onagers are arguably the most powerful siege weapon when it comes to killing other units. They are devastating against archers and slow-moving units, and they excel at crushing other siege weapons, but cannot defend themselves against most melee units. Therefore, they need to be guarded in most situations. Siege Onagers are often paired with Halberdiers, as they can be a buffer for melee units and deal significant damage to cavalry. That combination is especially prominent with the Bulgarians, Celts, Ethiopians, Slavs, and Teutons, as all have either a civilization bonus or unique technology that benefits the strength of both. Archers can also be used, because the player's own melee units are usually endangered by the Siege Onagers, but archers do not adequately cover cavalry, the Siege Onager's main weakness. The Siege Onager upgrade comes with +10 hit points, +25 attack, +15 anti- attack, and +0.25 blast radius. As Siege Onager is one of the most expensive upgrades in the game (but also one of the most powerful), the player has to carefully weigh whether it is worth it in a 1v1 game, but it can definitely turn the tide of a game with a few good shots in the right situation. Compared to the Onager, the Siege Onager has more health, damage, and pierce armor, but perhaps more importantly has a larger blast radius, making shots harder to dodge and able to hit more targets. Upgrading to Siege Onager helps even out the playing field against one of the Mangonel-line's main weakness, the Bombard Cannon, to some extent. The reason for this is that the Siege Onager needs two attacks from a Bombard Cannon to be taken down, but can kill a Bombard Cannon in one full shot, while for the standard Onager it is the other way around. The large drawback of the much shorter range compared to the Bombard Cannon still remains however, so considering equal micromanagement skills and numbers, the Bombard Cannons should still come out on top. Another point to consider is invested resources: While the initial Siege Onager upgrade is very expensive, Bombard Cannons only require Chemistry (which is also useful for other ranged units), but Siege Onagers themselves are cheaper than Bombard Cannons, so in small numbers the Bombard Cannon is cheaper, but the higher the production numbers go, the more it evens out, until the cost of the Bombard Cannons actually surpasses the cost of Siege Onagers. Siege Onagers are able to cut down trees, making them valuable in maps with large areas of forests like Black Forest by enabling to the player to attack from behind a forest. === Comparison among civilizations === Most civilizations with Siege Onagers have Siege Engineers, as well as some bonus for their Siege Onagers. The only exceptions for Siege Engineers are Malians, Cumans, and Dravidians. The Bulgarians do not have bonuses for their Siege Onagers either, but they research the Onager and Siege Onager upgrades for , which means that they have the fastest-appearing Siege Onagers in-game. As for the other civilizations and their bonuses: { Civilization Team bonus Civilization bonus Unique technology Unique technology Created 15% faster Created 20% faster Fires 25% faster +40% HP Cost +0.45 blast radius Receive -20% damage when uphill Moves 50% faster +15% attack Resists conversion Costs -15% Resists conversion +4 melee armor }

Consejos

  • The Siege Onager is the ultimate area damage dealer. 75 attack and a massive blast radius can wipe entire armies in a few shots. Only 13 civilizations get it, making it a significant strategic advantage. Watch friendly fire - it will kill your own units as easily as enemies.aoecoach
  • Extreme friendly fire risk. At 75 damage with huge splash, one misclick kills your own units. Use attack-ground commands and position your army carefully.aoecoach

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