Explorador a Caballo
Fast cavalry for scouting and raiding. Resistant to conversion.
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- Explorador a CaballoFeudal
- Caballería Ligerade los Castillos
- HúsarImperial
Explorador a Caballo es fuerte contra
Explorador a Caballo es débil contra
Conocimiento
Bonificaciones de ataque
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad Feudal
- Bloodlines
+20 HP for mounted units
Edad de los Castillos
- Husbandry
+10% Speed for mounted units
Tácticas
It has a weak attack, but is quick and effective against enemy Villagers and Archers from the Feudal Age on. They have an innate resistance against conversion and a +6 attack bonus against Monks. The starting Scout Cavalry starts in the Stand Ground unit stance. All Scout Cavalry have a special toggle-able Auto Scout ability. The Scout Cavalry also cannot attack timid huntables like Deer, which before an update was a restriction only to the starting Scout Cavalry. In the Dark Age, Scout Cavalry are primarily used as scouting units, as they do not have an attack powerful enough to be an effective battle unit. This also includes the collection of Sheep and other herdables, and locating resources like nearby Berry Bushes, forests, huntables, Gold Mines, and Stone Mines. They should also be used to identify good place to build a Dock on water maps. Later they should explore other part of the map to find enemy location, enemy resources, and Relics. However, upon researching the Feudal Age, Scout Cavalry are automatically upgraded and gain +2 attack, +2 Line of Sight, and +0.35 movement speed. Then, they are often used for harassing enemy Villagers. Civilizations like the Lithuanians (extra food), Magyars (cheaper cost and free attack upgrades), and Mongols (faster-gathering hunters, extra vision and extra hit points for their Scout Cavalry line) excel at performing a Scout rush. It might still be useful even until a bit after Castle Age hits due to its mobility, but the coming of Pikemen and the ever-increasing amount of Archers (who are also able to take them down easily in large enough numbers), soon to be upgraded into Crossbowmen, cause Scouts to be more and more underwhelming. In the Castle Age, Stables are often used to train Knights instead, which are much stronger units with the same training time. However, in high ranked games, Scout Cavalry are often used in the early Castle Age, due to their ability to counter Monks. On Arena and similar closed maps where it is safe for the enemy to age up quickly, Monk-Siege pushes are common, which is only countered effectively by Scout Cavalry line and Eagle Scout line. The upgrade to Light Cavalry is available to all non-American civilizations (bar the Teutons) and well worth obtaining for performing the above roles, as well as the fact that Light Cavalry are more useful as trash units than Scout Cavalry in the late game.
Consejos
- They have incredibly high pierce armor making them great for harassing early archers.ageofnotes
- Spearmen are their hard counter and will destroy them instantly.ageofnotes
- They are excellent at hunting down vulnerable monks due to their conversion resistance.ageofnotes
- Upgrading them with Bloodlines significantly increases their early survivability.ageofnotes
- They cost only food making them perfect for early game aggression while saving gold.ageofnotes
- The Scout Cavalry is your eyes on the map and your first raiding option. With high speed and no gold cost, Scouts are perfect for early aggression - killing Villagers, picking off Monks, and keeping pressure on your opponent. They're fragile against Spearmen and lose to Knights, but their mobility makes them invaluable for map control.aoecoach
- Never fight Spearmen directly. Even 2 Spearmen will destroy your Scout force. Run away and find undefended targets.aoecoach


























