Unidad ÚnicaUnidad Única

Asaltante Woad

Celtic unique infantry unit. Fast-moving.

Coste

7025

Combate

P. vida70
Ataque11
Armadura0 · 1
Velocidad1.17

Entrega

EdificioCastillo
Entrena10s
Cadencia2s
Vista3

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Asaltante Woadde los Castillos

Asaltante Woad es fuerte contra

Asaltante Woad es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBonoÉlite
Infantería de Choque+2+3
Edificios+2+3

Clases de armadura

InfanteríaUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Celtas

Unidad exclusiva de esta civilización.

Mejoras clave

Edad Feudal

  • Arson

    +2 Attack vs Buildings for infantry

Edad de los Castillos

  • Squires

    +10% Speed for infantry

Tácticas

The Woad Raider is the second-fastest infantry unit in the entire game, only outsped by Elite Eagle Warriors with Squires. Because of this, they are very effective as a raiding unit. Given that the main weakness of infantry is their inability to force fights, this is a very useful trait, especially as the Celts otherwise have few good fast options. The standard variant has fairly similar stats to the Long Swordsman; the elite variant is most comparable to the Champion. Apart from speed, Woad Raiders cost more food and slightly more gold, but have more hit points and attack in both cases. Due to their high attack and hit points they can hold their own against most infantry, though they pale in comparison to cavalry and stronger variants of infantry. They are also effective against siege weapons and are useful for destroying meddling Trebuchets. They are somewhat fragile to other unique infantry, mainly Teutonic Knights, Samurai, Jaguar Warriors, Obuchs, Urumi Swordsmen and Legionaries. As infantry units, they also struggle against heavy cavalry and massed archers.

Consejos

  • They move incredibly fast for infantry allowing them to raid economies effectively.ageofnotes
  • They are created extremely fast from the Castle allowing for rapid reinforcement.ageofnotes
  • Champions trade effectively against them in equal numbers due to better base stats.ageofnotes
  • Hand Cannoneers remain a hard counter to them despite their speed.ageofnotes
  • They are highly effective at chasing down siege weapons like Mangonels.ageofnotes
  • You're the fastest infantry in the game at 1.17 speed - almost as fast as Light Cavalry. With 70 HP and 11 attack, you can raid enemy economies and escape before reinforcements arrive. Your +2 bonus vs buildings helps destroy houses and production buildings quickly. But 0/1 armor makes you very fragile to archers. Strike fast, hit eco, and get out.aoecoach
  • Paper armor. 0/1 means even Skirmishers hurt you. Never fight under Town Center fire or against archer masses.aoecoach

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