Unidad ÚnicaUnidad Única

Conquistador

Spanish unique Mounted Gunner with powerful attack and mobility.

Coste

7060

Combate

P. vida55
Ataque16
Armadura2 · 1
Velocidad1.3
Alcance6

Entrega

EdificioCastillo
Entrena24s
Cadencia2.9s
Precisión65%
Vista8
Retardo0.4

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Conquistadorde los Castillos

Conquistador es fuerte contra

Conquistador es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBonoÉlite
Arietes+4+6

Clases de armadura

ArquerosArqueros a CaballoCaballeríaUnidades de PólvoraUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Españoles

Unidad exclusiva de esta civilización.

Mejoras clave

Edad Feudal

  • Bloodlines

    +20 HP for mounted units

Edad de los Castillos

  • Husbandry

    +10% Speed for mounted units

Tácticas

Conquistadors are ranged cavalry with a high attack strength and are essentially mounted Hand Cannoneers. Conquistadors have the advantage in mobility and durability over Hand Cannoneers, but lose the anti- attack. Similar to Hand Cannoneers, the Conquistador is a ready-to-use unit, due to having fewer technologies affecting it. An early rush with Conquistadors is difficult to stop if the enemy is not prepared. Although they are the shortest ranged gunpowder unit and unlike Cavalry Archers do not benefit from range increases, their increased mobility makes them far more formidable and very heavy hitting. While ideally all technologies must be researched, Husbandry alone is enough to make them a great force at raiding and against non-ranged units. Conquistadors shine when using hit-and-run tactics, their short range and relative mobility often force them into this position when being chased down by infantry or cavalry. In groups, they can release a devastating volley that will severely damage enemy formations. While Elite Skirmishers are effective against them, they are not nearly as effective as against Cavalry Archers, because the Conquistador's attack overpowers the Skirmisher's pierce armor. Moreover, siege weapons can be handled easily if the Conquistador player can micromanage their units. Monks are one of the biggest foes of Conquistadors; one might think that the Conquistadors being ranged can deal with Monks, but the Monks can get in enough conversions before dying to make this a bad trade, especially since Conquistadors are expensive. As such, they should be paired with Light Cavalry which can handle these units. Conquistadors in turn provide great damage output to deal with other types of units. However, Camel Riders and Mamelukes are a large threat to both units. Other units that can defeat Conquistadors by a good margin include Bolas Riders, Condottieri, Konas, Shrivamsha Riders, and Winged Hussars. Other than the aforementioned units, Halberdiers can also hurt Conquistadors badly, provided they can catch them. While only the Skirmisher is mentioned, all archers with available technologies researched can deal with Conquistadors cost-effectively. With the Imperial Age technologies researched, archers can win even population-efficiently with good micromanagement.

Consejos

  • You're a mounted Hand Cannoneer with 16 attack and 6 range. At 1.3 speed, you can hit-and-run effectively. Your 2/1 armor and 55 HP make you surprisingly tanky for a gunpowder unit. The high damage melts infantry and archers alike. But at 70F/60G, you're expensive, and your accuracy suffers at range. Get close to maximize damage.aoecoach
  • Expensive and slow to mass. 70F/60G and 24s train time. Can't spam them like archers.aoecoach

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