Caballero
Caballería pesada con alto ataque y armadura. El pilar del juego en Edad de los Castillos.
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- Caballerode los Castillos
- Caballero RealImperial
- PaladínImperial
Caballero es fuerte contra
Caballero es débil contra
Conocimiento
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad Feudal
- Bloodlines
+20 HP for mounted units
Edad de los Castillos
- Husbandry
+10% Speed for mounted units
Tácticas
thumb|160px|Paladins and Knights taking out enemy infantry. The efficiency of Knights to slaughter most infantry, foot archers, lighter cavalry, and siege weapons is unparalleled in the Castle Age, where they often form the primary fighting force. However, they are still susceptible to certain weaknesses, such as overwhelming firepower, Monks, Camel Riders, or Pikemen. The Knight, being the primary shock unit of most armies, is one of the most effective units used to disrupt enemy villages, destroy colonies, or diminish an enemy garrison. With its high attack, hit points, and natural armor, it can easily stand up against most opposition. Its ferocity can only be countered in terms of both attack power and speed by the Camel Rider, though a line of Pikemen could also serve as a good defense, provided they can catch them. Monks are also a threat, mostly because Knights are very expensive and strong enough to be a primary targets for enemy Monks while not having any conversion resistance, unlike scout units. It is advised to pair archers with Knights to counter these three types of units. Knights are best used in the early Castle Age, when they have few effective counters. Their presence weakens as the economy develops, when unique units, Pikemen, Camel Riders, and siege weapons come into play. This is also when Crossbowmen are able to reach a critical mass and will be able to stand up against Knights. Also, their enormous gold cost means that, in the long run, infantry gradually becomes easier to produce en masse, and can outnumber the Knights. Still, they and their upgraded counterparts play a significant role in the late game.
Consejos
- Combínalos con ballesteros para cubrir su vulnerabilidad a lanceros.
- Investiga Sangre para +20 PV.
- Spearmen and Pikemen deal massive bonus damage to them so always avoid charging into spears.ageofnotes
- Monks are highly effective against them because knights are expensive to lose to conversion.ageofnotes
- They are excellent at raiding economies and sniping vulnerable siege equipment.ageofnotes
- Upgrading their armor at the Blacksmith is crucial for diving safely under Town Center fire.ageofnotes
- Camels are a direct counter to them in open field melee battles.ageofnotes
- The Knight is your Castle Age power unit. With 100 HP, 10 Attack, and 2/2 armor, Knights overwhelm most units in direct combat. Use their speed to raid enemy resources, chase down archers, and crush infantry. Beware of Pikemen and Monks - they are your hard counters. Classes: Cavalry.aoecoach
- Pikemen with +22 bonus and Monks with conversion are your nightmares. Never fight into Pike masses, and always have Light Cavalry nearby to snipe Monks.aoecoach


























