Camello Explorador
Gurjara unique scout unit.
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- Camello ExploradorFeudal
- Camellode los Castillos
Camello Explorador es fuerte contra
Camello Explorador es débil contra
Conocimiento
Bonificaciones de ataque
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Civilizaciones
Unidad exclusiva de esta civilización.
Mejoras clave
Edad Feudal
- Bloodlines
+20 HP for mounted units
Edad de los Castillos
- Husbandry
+10% Speed for mounted units
Tácticas
In the Dark Age, Camel Scouts are primarily used as scouting units, as they do not have an attack powerful enough to be an effective battle unit. This also includes the collecting of Sheep and other herdables, and locating resources for mining gold and stone. Camel Scouts are as good as Scout Cavalry (unless the latter is allied with Mongols) for scouting. They have the same movement speed and Line of Sight as a Scout Cavalry. When attacking enemy Boars, both are killed in the same hits too. However, Town Centers need 12 arrows to kill Camel Scouts, which is considerably less than other scout units. They also do not have any attack bonuses in the Dark Age, thus making them useless at killing enemy herdables (since they do the base 2 damage). The only positive about the Camel Scout over the Scout Cavalry is that the former always wins in a duel on even grounds. Upon researching the Feudal Age, Camel Scouts are automatically upgraded and gain +2 attack, +1 Line of Sight, +0.25 movement speed, and a massive +5 attack vs cavalry. Hence, Camel Scouts serve as more of an anti-cavalry unit than a scout unit by fending off enemy Scout Cavalry. Camel Scouts in team games are very good early Feudal Age units, since they can kill two Scout Cavalry back-to-back, and thus a great defensive tool for the whole team. As camels, they still die to Spearmen, and are weak against archers, though not as bad as they are in the Castle Age (because the Crossbowman is much stronger than the Archer). As fast units with high hit points, they are a good counter to the Skirmisher. Camel Scouts in the Feudal Age are much harder to mass, because they need more time to create, good food economy, and good gold economy, thus combining all the weaknesses of mass-producing Eagle Scouts and Scout Cavalry.
Consejos
- Commander, the Camel Scout is Gurjaras' answer to Scout Cavalry. With only 2 attack, they're weaker than regular scouts for combat, but they're camels - meaning they counter cavalry later. In Feudal Age, use them for scouting and light raiding. They're a stepping stone to the powerful Camel Rider line. Don't expect them to win fights.aoecoach
- Only 2 attack means you lose to virtually everything in combat. Never fight military units.aoecoach














