Espadachín de Dos Manos
All-purpose infantry unit.
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- MiliciaOscura
- Hombre de ArmasFeudal
- Espadachínde los Castillos
- Espadachín de Dos ManosImperial
- CampeónImperial
Espadachín de Dos Manos es fuerte contra
Espadachín de Dos Manos es débil contra
Conocimiento
Bonificaciones de ataque
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad Feudal
- Arson
+2 Attack vs Buildings for infantry
Edad de los Castillos
- Squires
+10% Speed for infantry
Edad Imperial
- Champion
Upgrades Two-Handed Swordsman to Champion
Tácticas
As an upgrade, the Two-Handed Swordsman is decent with +3 attack, especially for its cost. However, Two-Handed Swordsmen are not seen very often because the Champion upgrade becomes available the moment the Two-Handed Swordsman upgrade is researched. However, it is seen in the early Imperial Age to counter Halberdier-ram pushes or all-in Eagle Warriors (though the Cavalier with Bloodlines is sometimes preferred for the latter), when the Champion upgrade is unnecessary. It can be used en masse by the Malay and Bulgarians. The Malay case is particularly interesting, as their Imperial Age unique technology Forced Levy changes the gold cost of the Militia line to food cost, including the Two-Handed Swordsman, making a swarm of these units a viable tactic in late game "trash wars" where they easily defeat other trash units (Halberdiers, Hussars, and Elite Skirmishers). Explicitly, it modifies the cost of the Militia line by . Bulgarians also have quite effective Two-Handed Swordsmen, as they get all Militia-line upgrades for free and receive an additional +5 melee armor if Bagains is researched, giving them an advantage in both early and late Imperial Age.
Consejos
- The Two-Handed Swordsman is your early Imperial Age infantry option. With 12 attack and 65 HP, they're now a serious threat. They excel in trash wars, shredding Hussars and Halberdiers alike. The upgrade to Champion costs significant resources but is worth it for infantry civilizations. Classes: Infantry.aoecoach
- Still vulnerable to Hand Cannoneers, Arbalesters, and Paladins. You need siege or cavalry support against these threats.aoecoach























