InfanteríaEdad Imperial
Campeón
All-purpose infantry unit.
Coste
5020
Combate
P. vida70
Ataque14
Armadura1 · 1
Velocidad0.96
Entrega
EdificioCuartel
Entrena21s
Cadencia2s
Vista5
DisponibleTodas las civilizaciones
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- MiliciaOscura
- Hombre de ArmasFeudal
- Espadachínde los Castillos
- Espadachín de Dos ManosImperial
- CampeónImperial
Campeón es fuerte contra
Campeón es débil contra
Conocimiento
Bonificaciones de ataque
ObjetivoBono
Infantería de Choque+8
Edificios+4
Guerrero Águila+8
Clases de armadura
Infantería
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad Feudal
- Arson
+2 Attack vs Buildings for infantry
Edad de los Castillos
- Squires
+10% Speed for infantry
Edad Imperial
- Plate Mail Armor
+1/+2 Armor for infantry
- Blast Furnace
+2 Attack for infantry & cavalry
Consejos
- They deal significant bonus damage to Eagle Warriors making them the perfect counter unit.ageofnotes
- They are very cheap on gold but require a strong food economy to mass produce.ageofnotes
- Hand Cannoneers will shred them from a distance completely ignoring their armor.ageofnotes
- Heavy cavalry can easily defeat them in open field engagements.ageofnotes
- They melt buildings quickly making them excellent for late game base destruction.ageofnotes
- The Champion is your ultimate melee infantry. With 14 attack and 70 HP, they crush trash units and Eagles. Their low gold cost (20) makes them sustainable in long games. Pair with siege or ranged support to cover their weakness to archers. Champions are essential for trash wars and raiding. Classes: Infantry.aoecoach
- Hand Cannoneers and Jaguar Warriors destroy Champions. Avoid Aztecs and civs with strong gunpowder access.aoecoach

























