InfanteríaEdad Imperial

Campeón

All-purpose infantry unit.

Coste

5020

Combate

P. vida70
Ataque14
Armadura1 · 1
Velocidad0.96

Entrega

EdificioCuartel
Entrena21s
Cadencia2s
Vista5
DisponibleTodas las civilizaciones

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. MiliciaOscura
  2. Espadachínde los Castillos
  3. CampeónImperial

Campeón es fuerte contra

Campeón es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Infantería de Choque+8
Edificios+4
Guerrero Águila+8

Clases de armadura

Infantería

Determina qué bonificaciones de ataque le afectan.

Mejoras clave

Edad Feudal

  • Arson

    +2 Attack vs Buildings for infantry

Edad de los Castillos

  • Squires

    +10% Speed for infantry

Edad Imperial

  • Plate Mail Armor

    +1/+2 Armor for infantry

  • Blast Furnace

    +2 Attack for infantry & cavalry

Consejos

  • They deal significant bonus damage to Eagle Warriors making them the perfect counter unit.ageofnotes
  • They are very cheap on gold but require a strong food economy to mass produce.ageofnotes
  • Hand Cannoneers will shred them from a distance completely ignoring their armor.ageofnotes
  • Heavy cavalry can easily defeat them in open field engagements.ageofnotes
  • They melt buildings quickly making them excellent for late game base destruction.ageofnotes
  • The Champion is your ultimate melee infantry. With 14 attack and 70 HP, they crush trash units and Eagles. Their low gold cost (20) makes them sustainable in long games. Pair with siege or ranged support to cover their weakness to archers. Champions are essential for trash wars and raiding. Classes: Infantry.aoecoach
  • Hand Cannoneers and Jaguar Warriors destroy Champions. Avoid Aztecs and civs with strong gunpowder access.aoecoach

Otras unidades de Infantería