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Guerrero Jaguar

Aztec unique infantry unit.

Coste

6030

Combate

P. vida65
Ataque15
Armadura1 · 2
Velocidad1

Entrega

EdificioCastillo
Entrena12s
Cadencia2s
Vista3

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Guerrero Jaguarde los Castillos

Guerrero Jaguar es fuerte contra

Guerrero Jaguar es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBonoÉlite
Infantería+5+6
Infantería de Choque+2—
Edificios+2—

Clases de armadura

InfanteríaUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Aztecas

Unidad exclusiva de esta civilización.

Mejoras clave

Edad Feudal

  • Arson

    +2 Attack vs Buildings for infantry

Edad de los Castillos

  • Squires

    +10% Speed for infantry

Tácticas

Jaguar Warriors have a high anti-infantry attack bonus. That enables them to defeat any other infantry unit in one-on-one combat apart from Teutonic Knights and Samurai, which they are even against with Garland Wars. Their speed of 1.0 (base) is higher than the Champion's (0.96), making them further effective at countering them. However, they are not as cost-effective against other units. As with most infantry, they also struggle against heavy cavalry. Unfortunately for the Jaguar Warrior, it faces strong competition from the Aztec Champion and Siege Onager, both of which are also strong against infantry while also being more well-rounded. Because of this, they are usually only worth using against civilizations that heavily rely on infantry, as the aforementioned options are better against other units while not being worse enough to make a significant difference. Jaguar Warriors have an ideal mate with the Eagle Warrior as the Eagle Warrior can cover the Jaguar Warriors' weaknesses against Monks, siege and foot archers, since they have an attack bonus against Monks and , and are very effective against foot archers. Also, the Jaguar Warrior covers the Eagle's main weakness which is infantry, so they make an excellent team and are very common amongst Aztec armies. Monk support for both units should not be disregarded. The biggest threat to the Aztec infantry combo is Hand Cannoneers and mounted archers, so Aztec players should consider using Onagers to counter them if they show up. Cataphracts can also decimate Aztec infantry, but Monks can convert them if needed. When facing Elite Samurai, the Elite Jaguar Warrior with Garland Wars researched can defeat them in one-to-one combat, but the Samurai is actually cheaper than the Jaguar Warrior (75 resources against 90 resources), so the Samurai is in fact a cost-effective answer against the Jaguar Warrior. Against Obuchs, higher numbers are needed due to the armor reduction that Obuchs' attacks do. Against Urumi Swordsmen, the fights favor Jaguar Warriors, but when Wootz Steel is researched, Urumi Swordsmen ignore melee armor and start to win most of the time, even on equal resources. The Liao Dao is the only Infantry unique unit that can, reasonably, defeat Jaguar Warriors in most circumstances, due to the bleeding damage and damage reflection with Lamellar Armor. Fortunately, in these specific cases, Aztec Arbalesters can take advantage of the low pierce armor from the previously-mentioned units. === Across patches === Upon release, Jaguar Warriors had 0 pierce armor. It was believed that heavy infantry (Swordsmen and equivalent) were good enough counters to cavalry. So the Jaguar Warrior could be an excellent counter to both cavalry and infantry. However, this assumption was not true. Their extra weakness to archers made them unusable. Even with the pierce armor buff in The Forgotten, Jaguar Warriors were considered a niche unit. With their HP increase, they started to see some play here and there. With update 81058, they received another buff to their pierce armor. This makes archers more of a soft counter at long range, and considering that they move faster than foot archers, they might not be countered by them. This change makes them very versatile since they have something going on for them against all three major military unit types. Currently, the hard counters to the Jaguar Warriors are Cataphracts, Scorpions, Hand Cannoneers, and Slingers. A major overhaul for Jaguar Warriors was introduced with update 141935, where they got their base attack dramatically increased from 10 (12 elite) to 15 (19 elite), but the attack bonus against infantry reduced from +10 (+11 elite) to +5 (+7 elite); however, they got a new ability of gaining extra attack by each defeated military unit, up to +4 attack. This effectively keeps them the same against infantry units, but gaining a large strength against any other unit, enabling them to engage even strong cavalry such as Paladins, and doing very high damage against buildings as well. For instance, this attack is enough to kill fully upgraded Arbalesters in just 2 hits. Once getting the attack boost by defeating 4 military units, fully upgraded Elite Jaguar Warriors can reach 31 attack, being able to do more damage than even the Elite Leitis with 4 Relics, while the damage done against infantry is 37 damage.

Consejos

  • You exist to destroy infantry. With 15 attack and +5 bonus vs infantry, you deal 20 damage per hit to enemy infantry - that's a 2-hit kill on most infantry units. Your 65 HP and 1/2 armor make you reasonably tanky. But against anything else - cavalry, archers - you're just average infantry. Know your role: hunt infantry relentlessly.aoecoach
  • Only good vs infantry. Against cavalry or archers, you're just expensive Champions. Don't waste them on wrong targets.aoecoach

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