Unidad ÚnicaUnidad Única

Chu Ko Nu

Chinese unique archer with rapid-fire attack.

Coste

4035

Combate

P. vida45
Ataque8
Armadura0 · 0
Velocidad0.96
Alcance4

Entrega

EdificioCastillo
Entrena16s
Cadencia3.6s
Precisión85%
Vista6
Retardo0.21

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Chu Ko Nude los Castillos

Chu Ko Nu es fuerte contra

Chu Ko Nu es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Lanceros+2

Clases de armadura

ArquerosUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Chinos

Unidad exclusiva de esta civilización.

Mejoras clave

Edad de los Castillos

  • Thumb Ring

    +15% Attack Speed, 100% Accuracy for archers and skirmishers

Edad Imperial

  • Bracer

    +1 Attack, +1 Range for archers

Tácticas

Chu Ko Nu cost more wood than Arbalesters, but less gold. They are usually used in combination with Halberdiers and Light Cavalry as front-line support and with Siege Rams against buildings. They are decent against non-defensive buildings and great against most units. Units without any pierce armor (such as Monks) or with negative melee armor (such as rams) are especially vulnerable to the additional projectiles. The Chu Ko Nu, in a similar fashion to Kipchaks, has the distinction of still faring fairly well against archer-resistant units. This is because, even though archer-resistant units (such as Elite Skirmishers) can survive archer fire due to their pierce armor, the high number of arrows fired by the Chu Ko Nu (especially Elite) still deals a considerable amount of damage. They should, however, still try to avoid anti-archer units if they can, and they match particularly poorly against Huskarls and Ghulams. Most other archers have one more range than Chu Ko Nu and can hit-and-run them. Meanwhile, Chu Ko Nu are not good at hit-and-run due to how their multiple shots work in terms of reloading, and due to their long attack delay. Chu Ko Nu are best countered with longer ranged archers, Huskarls, Ghulams, or siege weapons that deal splash damage.

Consejos

  • They fire multiple arrows per shot making them highly effective against units with low armor.ageofnotes
  • They have a hidden bonus that allows them to melt battering rams very quickly.ageofnotes
  • Elite skirmishers can absorb their fire easily and deal heavy damage back.ageofnotes
  • Mangonels are a major threat due to the unit slow walking speed.ageofnotes
  • Upgrading them to Elite provides a surprisingly marginal benefit so prioritize other upgrades first.ageofnotes
  • The Chu Ko Nu fires 3 bolts per attack. While each bolt only deals 8 damage, the combined volley is devastating. Your real DPS is much higher than the stats suggest. Use them against massed infantry or slow-moving targets. However, they're slow at 0.96 speed and fragile with 0 armor. Keep them behind your frontline and let them rain death.aoecoach
  • Very slow at 0.96 speed. Cavalry will catch you easily. Always have Halberdiers or walls between you and enemy Knights.aoecoach

Otras unidades de Unidad Única