InfanteríaEdad de los Castillos
Espadachín
Infantería de línea de la Edad de los Castillos.
Coste
5020
Combate
P. vida60
Ataque9
Armadura1 · 1
Velocidad0.96
Entrega
EdificioCuartel
Entrena21s
Cadencia2s
Vista4
DisponibleTodas las civilizaciones
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- MiliciaOscura
- Hombre de ArmasFeudal
- Espadachínde los Castillos
- Espadachín de Dos ManosImperial
- CampeónImperial
Espadachín es fuerte contra
Espadachín es débil contra
Conocimiento
Bonificaciones de ataque
ObjetivoBono
Infantería de Choque+6
Edificios+3
Guerrero Águila+6
Clases de armadura
Infantería
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad Feudal
- Arson
+2 Attack vs Buildings for infantry
Edad de los Castillos
- Squires
+10% Speed for infantry
Edad Imperial
- Two-Handed Swordsman
Upgrades Long Swordsman to Two-Handed Swordsman
Consejos
- No suele usarse salvo contra civs de águilas.
- They are excellent at countering Eagle Warriors and standard trash units.ageofnotes
- They cost a lot of food which can severely delay your ability to advance to the next age.ageofnotes
- Archers and Hand Cannoneers will destroy them easily from a safe distance.ageofnotes
- Mangonels are a major threat because of their incredibly slow movement speed.ageofnotes
- They deal bonus damage to buildings making them decent at destroying forward bases.ageofnotes
- The Long Swordsman is your Castle Age infantry option. While Knights dominate the Castle Age meta, Long Swordsmen shine against Eagle civilizations and in low-gold situations. They counter Eagles hard and can raid effectively. Consider them when your opponent goes Eagles or when you need a gold-efficient army. Classes: Infantry.aoecoach
- Avoid massed Knights and Crossbowmen. Knights will run circles around you, and Crossbows will melt you before you close the gap.aoecoach















