AsedioEdad Imperial

Ariete de Asedio

Anti-building siege weapon. Resistant to most ranged attacks. Garrisoned infantry increase speed and attack.

Coste

16075

Combate

P. vida270
Ataque4
Armadura-1 · 195
Velocidad0.6

Entrega

EdificioTaller de Asedio
Entrena36s
Cadencia5s
Vista3

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Arietede los Castillos
  2. Ariete de AsedioImperial

Ariete de Asedio es fuerte contra

Ariete de Asedio es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Todos los Edificios+200
Armas de Asedio+65
Edificios+200

Clases de armadura

Armas de AsedioArietes

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

AztecasBúlgarosBizantinosCeltasChinosCumanosEtíopesGeorgianosHunosIncaYurchenKitánJemeresMayaMongolesPersasPolacosRomanosSarracenosShuSicilianosEslavosEspañolesTártarosTurcosVikingosWei

Disponible en 27 civilizaciones.

Mejoras clave

Edad Imperial

  • Siege Engineers

    Ranged Siege Weapons and Siege Warships +1 range. All Siege Weapons and Siege Warships +20% attack vs. buildings; Demolition Units +40% attack vs. buildings.

Tácticas

The Siege Ram is a significant improvement over the Capped Ram. It boasts +70 hit points, +50 anti- damage, +0.5 blast radius, +1 melee armor, and +1 armor. While the upgrade's cost of makes it pricey, the absence of gold requirement for a unit as expensive as the Siege Ram makes it very valuable to pick up. The Siege Ram excels in its ability to demolish buildings and absorb damage from pierce units, surpassing other rams in effectiveness. While it is weak against melee units with -1 melee armor, its hit points are so high that it can still take a respectable 15 hits from an enemy Champion before dying. The Siege Ram synergizes very well with infantry, as it can absorb ranged attacks and tear down buildings for infantry, while the infantry can kill enemy melee units that threaten the Siege Ram.

Consejos

  • The Siege Ram is the king of building destruction. 270 HP and 195 pierce armor makes it nearly indestructible to ranged units. With +200 vs Buildings, it melts structures. Garrison 4 infantry to double attack speed. The upgrade costs 1000 food - expensive but devastating. Use it to end games.aoecoach
  • Paladins and Champions are your nightmare. Paladins deal full melee damage and have the speed to catch you. Champions are cheap and do massive damage. Always have Halberdiers screening your Rams.aoecoach

Otras unidades de Asedio