AsedioEdad Imperial

Escorpión Pesado

Anti-unit siege weapon. Fires bolts that pierce multiple units.

Coste

7575

Combate

P. vida60
Ataque14
Armadura1 · 8
Velocidad0.65
Alcance7

Entrega

EdificioTaller de Asedio
Entrena30s
Cadencia3.6s
Vista9
Alc. mínimo2
Retardo0.21
DisponibleTodas las civilizaciones

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Escorpiónde los Castillos
  2. Escorpión PesadoImperial

Escorpión Pesado es fuerte contra

Escorpión Pesado es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Elefantes+10
Todos los Edificios+6
Arietes+2
Infantería+2
Edificios+6

Clases de armadura

Armas de Asedio

Determina qué bonificaciones de ataque le afectan.

Mejoras clave

Edad Imperial

  • Siege Engineers

    Ranged Siege Weapons and Siege Warships +1 range. All Siege Weapons and Siege Warships +20% attack vs. buildings; Demolition Units +40% attack vs. buildings.

  • Chemistry

    +1 Attack for all ranged units, enables gunpowder

Tácticas

Heavy Scorpions move slowly, have a slow fire rate, and a minimum range of 2. Because of this, they are effective against slower units such as infantry, archers, and Monks, where its slower-moving bolts have maximum efficiency. Heavy Scorpions perform poorly against Woad Raiders, Elite Eagle Warriors, Huskarls, and cavalry, which can dodge its missiles and close the gap quickly. Heavy Scorpions, like most siege units, should be well protected, as their slow speed makes them very vulnerable to attack. They are often paired with Halberdiers to deal with enemy cavalry. This combination is especially prominent with the Bulgarians, Celts, Chinese, Ethiopians, Khmer, Slavs, and Teutons, as all have either a civilization bonus or unique technology that benefit the strength of both. The Heavy Scorpion upgrade grants +20 hit points, +4 attack, and +1 melee and pierce armor. The upgrade's economical cost and large effect makes it a mandatory pick-up when Scorpions are used in a significant number. When used in high numbers, Heavy Scorpions can be quite devastating. A medium-sized group of Heavy Scorpions can destroy whole armies of infantry and archers in the blink of an eye, and even hold out well against cavalry in sufficient numbers. However, Heavy Scorpions are always vulnerable to longer-ranged attacks such as that from Bombard Cannons. When maneuvered properly, Cavalry Archers, especially Mangudai, can deal with Heavy Scorpions efficiently. Onagers are also very effective against Heavy Scorpions. Since fully upgraded Heavy Scorpions have the same range as fully upgraded Arbalesters, it is usually prudent to go for the cheaper and easier-to-mass Archery Range unit. However, civilizations that lack Bracer or Arbalesters (like the Celts, Franks, Slavs, and Teutons) may get greater benefits from the Heavy Scorpion. === Comparison among prominent civilizations === { Civilization Hit points Cost 14+1 14+1 Fire Rate 3.6 3.6 7+1 7+1 7+1 Extras }

Consejos

  • The Heavy Scorpion improves on the Scorpion with 60 HP, 14 attack, and stronger bonus damage. Bolts still pierce through all units in a line. With 33 civilizations having access, it's a common upgrade. Essential for siege-based strategies.aoecoach
  • Bombard Cannons are your Imperial Age nightmare. They outrange you significantly and one-shot you. Scout for BBC and have cavalry ready to snipe them.aoecoach

Otras unidades de Asedio