Unidad ÚnicaUnidad Única

Carro de Guerra Élite

Korean unique cavalry archer unit.

Coste

20060

Combate

P. vida200
Ataque9
Armadura0 · 4
Velocidad1.2
Alcance5

Entrega

EdificioCastillo
Entrena21s
Cadencia2.5s
Vista8
Retardo1

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Carro de Guerrade los Castillos
  2. Carro de Guerra ÉliteImperial

Carro de Guerra Élite es fuerte contra

Carro de Guerra Élite es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Edificios+2

Clases de armadura

ArquerosArqueros a CaballoCaballeríaUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Coreanos

Unidad exclusiva de esta civilización.

Mejoras clave

Edad de los Castillos

  • Thumb Ring

    +15% Attack Speed, 100% Accuracy for archers and skirmishers

  • Husbandry

    +10% Speed for mounted units

Tácticas

right War Wagons function as bulkier Arbalesters with faster movement. This makes them usable as either ranged support, or as a meat shield, or even performing both roles simultaneously. As ranged support, War Wagons can be placed behind melee units such as Halberdiers. They are strong against enemy archers, though Camel Archers and Genoese Crossbowmen are exceptions. However, the higher cost of the War Wagon means they should be taking advantage of their durability. Their role is distinguished from that of typical mounted archers insofar that they are not meant for hit-and-run tactics, owing to their slower movement speed and Rate of Fire. They instead perform similarly to Elephant Archers, as bulky ranged units meant to hold an area or push. Due to their bulk, they can also shrug off most arrow-fire from enemy defenses and attack Villagers from within an enemy Town Center's range. As meat shields, War Wagons can be placed at the front line, supported by Rocket Carts and Bombard Cannons behind. Compared to melee units, the War Wagon's biggest advantage as front line troops is its ranged attack, which allows them to attack enemy troops without chasing them and breaking the formation. However, War Wagons should not be used as front line troops against Halberdiers and Camel Riders. Elite Skirmishers also deal attack bonus against War Wagons, but unless greatly outnumbered War Wagons will come out on top. Paladins, War Elephants, and Battle Elephants can also overpower War Wagons, but should be wary of Halberdiers. The latter two are inhibited by their slow speed and are less viable than Camel Riders or the Knight line in forcing an engagement. Ghulams, Eagle Warriors and Huskarls can decimate War Wagons due to their high pierce armor and high attack, considering their attack bonuses as well. Finally, due to lacking Heresy, War Wagons are susceptible to conversion by enemy Monks, considering their high value. Despite a War Wagon defeating a Camel Archer in 1 vs 1 due to having much higher hit points, it is still not advisable to face Camel Archers with War Wagons, since they deal high bonus damage and are significantly cheaper. Because of their beefy statistics and decent speed, War Wagons work decently enough to play the role of raiding units. Besides that, they have a useful attack bonus against buildings, thus focus firing can destroy buildings fairly quickly, all while tanking enemy arrow fire. On maps with narrow paths (e.g. Black Forest), War Wagons can use their large size and collision box to clog the path and prevent enemy troops from advancing and buying some time. Onagers, Bombard Cannons, and even Trebuchets can do considerable damage to War Wagons, which will have trouble dodging due to their clunkiness and large collision size, though this also helps prevent many War Wagons from taking damage too. Koreans can use Bombard Cannons to counter the enemy siege. Furthermore, its big collision box hinders its micromanagement even in small groups, and in large groups, it severely cripples their range, unlike other archer units which can stick together in tight spaces. And despite being cavalry archers, hit-and-run tactics do not work very well with War Wagons because of their large size, comparatively low speed, and high attack delay. Also, it should be noted that despite their hit points, War Wagons are still vulnerable against melee units. All these factors should be taken in consideration when using War Wagons, thus the player should be dedicated to using these units smartly and carefully. === Unit comparison === { line line Training cost Rate of Fire(equally affected by Thumb Ring) 2.5 Speed 1.2 1.4 Armor classes Training time 21 seconds 34 seconds Hit points Armor 0/2 0/0 Pierce attack Attack bonus vs +2 vs Range Attack delay 0.9 Line of Sight Upgrade costand time 75 seconds 50 seconds Training time 21 seconds 27 seconds Hit points Armor 0/4 1/0 Pierce attack Attack bonus vs +4 vs Range Attack delay 0.88 Line of Sight }

Consejos

  • You now have 200 HP, 5 range, and 0/4 armor. 200 HP is absurd for a ranged unit. The upgrade costs 1000W/800G. At 5 range, you outrange Castles! Arbalesters deal only 2 damage per shot to you. You can literally march through arrow fire.aoecoach
  • Still countered by pikes and Skirms. High HP doesn't stop bonus damage. Keep them protected.aoecoach

Otras unidades de Unidad Única