NavalEdad Feudal
Hulk de Guerra
Warship with a close range melee attack.
Coste
7535
Combate
P. vida115
Ataque4
Armadura5 · 1
Velocidad1.42
Alcance1
Entrega
EdificioMuelle
Entrena27s
DisponibleTodas las civilizaciones
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Hulk de Guerra es fuerte contra
Hulk de Guerra es débil contra
Conocimiento
Bonificaciones de ataque
ObjetivoBono
Barcos de Fuego+1
Edificios+-3
Barco de Fuego+1
Clases de armadura
BarcosBarco cuerpo a cuerpo
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad de los Castillos
- Careening
+1 Pierce Armor for ships
Edad Imperial
- Dry Dock
+1 Pierce Armor for ships
Consejos
- Commander, the War Hulk is the Imperial Age evolution of the Hulk — a heavily armored melee warship built to crush anything that dares engage at close range. With 115 HP, 4 attack and 5 melee armor for 1 pierce, the War Hulk is a wall, not a weapon. Its only bonus is +1 against Fire Ships. Its 1.42 speed lets it close distance on slower ships. The War Hulk serves as the perfect screen for your Galleons, absorbing Fire Ship rushes and demolition attacks while your ranged ships deal damage from behind. Upgrade further to the Carrack for the ultimate naval melee platform.aoecoach
- Galleons with superior range (7+) can kite indefinitely on open water. Always close distance before engaging. Demolition Ships are the biggest threat — they deal flat damage that ignores your armor.aoecoach






