NavalEdad Feudal
Carraca
Warship with a close range melee attack.
Coste
7535
Combate
P. vida135
Ataque4
Armadura6 · 1
Velocidad1.52
Alcance1
Entrega
EdificioMuelle
Entrena27s
DisponibleTodas las civilizaciones
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- HulkFeudal
- Hulk de Guerrade los Castillos
- CarracaImperial
Carraca es fuerte contra
Carraca es débil contra
Conocimiento
Bonificaciones de ataque
ObjetivoBono
Barcos de Fuego+1
Edificios+-3
Barco de Fuego+1
Clases de armadura
BarcosBarco cuerpo a cuerpo
Determina qué bonificaciones de ataque le afectan.
Mejoras clave
Edad de los Castillos
- Careening
+1 Pierce Armor for ships
Edad Imperial
- Dry Dock
+1 Pierce Armor for ships
Consejos
- Commander, the Carrack is the undisputed master of close-range naval warfare. It carries the heaviest melee armor of the line — 135 HP, 4 attack, 6 melee armor for 1 pierce. Its 1.52 speed makes it the fastest warship in the game, able to run down most fleeing ships. Its only bonus is +1 against Fire Ships. In fleet composition, Carracks serve as the unbreakable vanguard — absorbing fire, ramming through Fire Ship screens, and creating space for your ranged ships to operate. A fleet of 5 Carracks supported by Galleons is one of the most feared compositions on water maps.aoecoach
- Still vulnerable to mass Galleons at range on open water. A large Galleon fleet will eventually wear you down before you close distance. Demo Ship explosions remain dangerous despite your HP.aoecoach






