NavalEdad Feudal

Carraca

Warship with a close range melee attack.

Coste

7535

Combate

P. vida135
Ataque4
Armadura6 · 1
Velocidad1.52
Alcance1

Entrega

EdificioMuelle
Entrena27s
DisponibleTodas las civilizaciones

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. HulkFeudal
  2. Hulk de Guerrade los Castillos
  3. CarracaImperial

Carraca es fuerte contra

Carraca es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Barcos de Fuego+1
Edificios+-3
Barco de Fuego+1

Clases de armadura

BarcosBarco cuerpo a cuerpo

Determina qué bonificaciones de ataque le afectan.

Mejoras clave

Edad de los Castillos

  • Careening

    +1 Pierce Armor for ships

Edad Imperial

  • Dry Dock

    +1 Pierce Armor for ships

Consejos

  • Commander, the Carrack is the undisputed master of close-range naval warfare. It carries the heaviest melee armor of the line — 135 HP, 4 attack, 6 melee armor for 1 pierce. Its 1.52 speed makes it the fastest warship in the game, able to run down most fleeing ships. Its only bonus is +1 against Fire Ships. In fleet composition, Carracks serve as the unbreakable vanguard — absorbing fire, ramming through Fire Ship screens, and creating space for your ranged ships to operate. A fleet of 5 Carracks supported by Galleons is one of the most feared compositions on water maps.aoecoach
  • Still vulnerable to mass Galleons at range on open water. A large Galleon fleet will eventually wear you down before you close distance. Demo Ship explosions remain dangerous despite your HP.aoecoach

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