Unidad ÚnicaEdad de los Castillos

Lancero de Fuego

Gunpowder Shock Infantry that fires a short ranged firearm before engaging in melee combat.

Coste

4545

Combate

P. vida65
Ataque9
Armadura1 · 0
Velocidad0.96

Entrega

EdificioCuartel
Entrena35s

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Sin datos de counters todavía

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Conocimiento

Bonificaciones de ataque

ObjetivoBono
Edificios+1
Caballería+5
Elefantes+5
Camellos+4
Barcos+4

Clases de armadura

InfanteríaInfantería de ChoqueUnidades de PólvoraGuerrero Águila

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

ChinosYurchenKitánCoreanosVietnamitas

Disponible en 5 civilizaciones.

Mejoras clave

Edad Feudal

  • Forging

    +1 Attack for infantry & cavalry

  • Scale Mail Armor

    +1/+1 Armor for infantry

Tácticas

Fire Lancers serve a similar capacity as Pikemen in the anti-cavalry role, but with a charged ranged attack at the start of combat. However, they do not take bonus damage from archers, so they are more resilient than Pikemen, but archers and especially Hand Cannoneers still counter them due to their lack of pierce armor. They also count as shock infantry, so Long Swordsmen and various unique infantry units still counter them. In addition to their anti-cavalry role, their decent melee attack, in addition to their charged ranged attack, helps their raiding potential. Since they cost gold, however, they are not nearly as disposable as Pikemen, and thus need to be used wisely. === Comparison among civilizations in the Castle Age === { Civilization Cost Hit points Attack 9+2 9+2 9+ 9+2 9+2 Reload time Armor 1+2/0+2 1+2/0+3 1+2/0+3 1+2/0+3 1+2/0+2 Movement speed 0.96 0.96 0.96 0.96 Extras vs. }

Consejos

  • Commander, the Fire Lancer is infantry, not cavalry — it fires once at short range, then fights hand to hand. With 65 HP and 9 attack for 45 wood and 45 gold, it is not built to trade with the Militia-line or with archers, which the official help names as its weaknesses. Its value is the bonus it carries against mounted units and against buildings: put it where enemy cavalry has to come to you, or where a wall has to fall. Five civilizations can train it — Chinese, Jurchens, Khitans, Koreans and Vietnamese.aoecoach
  • Weak to the Militia-line and to Archery Units, and it walks at infantry speed. It cannot disengage.aoecoach

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