Unidad ÚnicaUnidad Única

Carro Husita Élite

Korean unique cavalry archer unit.

Coste

11070

Combate

P. vida230
Ataque13
Armadura1 · 10
Velocidad0.8
Alcance6

Entrega

EdificioCastillo
Entrena26s

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Carro Husitade los Castillos
  2. Carro Husita ÉliteImperial

Carro Husita Élite es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Edificios+2

Clases de armadura

ArquerosArqueros a CaballoCaballeríaUnidades ÚnicasCañón de Órgano ÉliteCañón de Órgano

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Bohemios

Unidad exclusiva de esta civilización.

Tácticas

right War Wagons function as bulkier Arbalesters with faster movement. This makes them usable as either ranged support, or as a meat shield, or even performing both roles simultaneously. As ranged support, War Wagons can be placed behind melee units such as Halberdiers. They are strong against enemy archers, though Camel Archers and Genoese Crossbowmen are exceptions. However, the higher cost of the War Wagon means they should be taking advantage of their durability. Their role is distinguished from that of typical mounted archers insofar that they are not meant for hit-and-run tactics, owing to their slower movement speed and Rate of Fire. They instead perform similarly to Elephant Archers, as bulky ranged units meant to hold an area or push. Due to their bulk, they can also shrug off most arrow-fire from enemy defenses and attack Villagers from within an enemy Town Center's range. As meat shields, War Wagons can be placed at the front line, supported by Rocket Carts and Bombard Cannons behind. Compared to melee units, the War Wagon's biggest advantage as front line troops is its ranged attack, which allows them to attack enemy troops without chasing them and breaking the formation. However, War Wagons should not be used as front line troops against Halberdiers and Camel Riders. Elite Skirmishers also deal attack bonus against War Wagons, but unless greatly outnumbered War Wagons will come out on top. Paladins, War Elephants, and Battle Elephants can also overpower War Wagons, but should be wary of Halberdiers. The latter two are inhibited by their slow speed and are less viable than Camel Riders or the Knight line in forcing an engagement. Ghulams, Eagle Warriors and Huskarls can decimate War Wagons due to their high pierce armor and high attack, considering their attack bonuses as well. Finally, due to lacking Heresy, War Wagons are susceptible to conversion by enemy Monks, considering their high value. Despite a War Wagon defeating a Camel Archer in 1 vs 1 due to having much higher hit points, it is still not advisable to face Camel Archers with War Wagons, since they deal high bonus damage and are significantly cheaper. Because of their beefy statistics and decent speed, War Wagons work decently enough to play the role of raiding units. Besides that, they have a useful attack bonus against buildings, thus focus firing can destroy buildings fairly quickly, all while tanking enemy arrow fire. On maps with narrow paths (e.g. Black Forest), War Wagons can use their large size and collision box to clog the path and prevent enemy troops from advancing and buying some time. Onagers, Bombard Cannons, and even Trebuchets can do considerable damage to War Wagons, which will have trouble dodging due to their clunkiness and large collision size, though this also helps prevent many War Wagons from taking damage too. Koreans can use Bombard Cannons to counter the enemy siege. Furthermore, its big collision box hinders its micromanagement even in small groups, and in large groups, it severely cripples their range, unlike other archer units which can stick together in tight spaces. And despite being cavalry archers, hit-and-run tactics do not work very well with War Wagons because of their large size, comparatively low speed, and high attack delay. Also, it should be noted that despite their hit points, War Wagons are still vulnerable against melee units. All these factors should be taken in consideration when using War Wagons, thus the player should be dedicated to using these units smartly and carefully. === Unit comparison === { line line Training cost Rate of Fire(equally affected by Thumb Ring) 2.5 Speed 1.2 1.4 Armor classes Training time 21 seconds 34 seconds Hit points Armor 0/2 0/0 Pierce attack Attack bonus vs +2 vs Range Attack delay 0.9 Line of Sight Upgrade costand time 75 seconds 50 seconds Training time 21 seconds 27 seconds Hit points Armor 0/4 1/0 Pierce attack Attack bonus vs +4 vs Range Attack delay 0.88 Line of Sight }

Consejos

  • You now have 230 HP, 13 attack, and 1/10 pierce armor! 10 pierce armor means ALL arrow attacks deal minimum 1 damage. The upgrade costs 800W/600G. You're now a mobile fortress that completely nullifies ranged armies. Position in front and your army is untouchable by archers.aoecoach
  • Siege and melee still hurt. 0.8 speed makes it hard to escape dangerous situations.aoecoach

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