Unidad ÚnicaUnidad Única

Guardia de Plumas Blancas

Shu unique Infantry that temporarily slows down the unit it attacks.

Coste

6015

Combate

P. vida95
Ataque7
Armadura0 · 2
Velocidad0.95

Entrega

EdificioCastillo
Entrena11s

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Guardia de Plumas Blancasde los Castillos

Sin datos de counters todavía

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Conocimiento

Bonificaciones de ataque

ObjetivoBonoÉlite
Caballería+8—
Elefantes+8—
Camellos+6+7
Infantería de Choque+4—
Edificios+2—

Clases de armadura

InfanteríaUnidades Únicas

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Shu

Unidad exclusiva de esta civilización.

Mejoras clave

Edad de los Castillos

  • Squires

    +10% Speed for infantry

Tácticas

White Feather Guards serve as a cheap defensive anti-cavalry infantry meant to protect Shu archers and War Chariots, having good durability and good bonus damage versus cavalry, but low base damage due to lacking Iron Casting and Blast Furnace. Their ability to slow enemies down also helps to keep the enemy from reaching ranged units, and their decent pierce armor and bonus to their hit points via Coiled Serpent Array lets them take a decent number of arrows and be a durable raider in enemy towns, but their slow movement speed means ranged units are still effective against White Feather Guards, especially Hand Cannoneers, Slingers, and Grenadiers. Heavy infantry such as Champions and various unique infantry units will tend to beat White Feather Guards on their own, with or without Coiled Serpent Array, though shock infantry won't be effective. While being anti-cavalry, Cataphracts (who nulify all their anti-cavalry bonus damage), War Elephants (with their high hit points and trample damage), Boyars (whose high melee armor negates their base attack) and Konniks (who completely counter them once dismounted) are notable exceptions. If Liu Bei is nearby, they can heal hit points at a rate of 45 per minute, enhancing their already high durability.

Consejos

  • Commander, the White Feather Guard is Shu's elite infantry. With +8 bonus against cavalry and elephants, they shred mounted units. At only 11 seconds train time, you can mass them incredibly fast. Use White Feather Guards against cavalry-heavy opponents. They're cheaper than Halberdiers while dealing similar damage. A Castle Age power spike.aoecoach
  • Only 95 HP with 0 melee armor. Ranged units and infantry destroy them. Need protection from archers.aoecoach

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