Hondero Imperial
Anti-archer Skirmisher that cannot attack at close range.
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- HonderoFeudal
- Hondero Élitede los Castillos
- Hondero ImperialImperial
Hondero Imperial es fuerte contra
Hondero Imperial es débil contra
Conocimiento
Bonificaciones de ataque
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Civilizaciones
Unidad exclusiva de esta civilización.
Mejoras clave
Edad de los Castillos
- Thumb Ring
+15% Attack Speed, 100% Accuracy for archers and skirmishers
Edad Imperial
- Bracer
+1 Attack, +1 Range for archers
- Ring Archer Armor
+1/+2 Armor for archers
Tácticas
Skirmishers are very weak to everything except archers, some gunpowder units like Hand Cannoneers and Conquistadors, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit Skirmishers. Compared to its predecessor, Imperial Skirmishers have +1 attack, +1 pierce armor, +1 bonus damage against archers, and +1 bonus damage against cavalry archers. This is a notable increase against Arbalesters, where they take half the damage and deal out ~28.5% more damage. As Imperial Skirmishers cost no gold, they are trash units, and as such they become especially important in the late game when gold becomes scarce. The Imperial Skirmisher also have a +4 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range and low melee armor make them somewhat vulnerable. As the team bonus for the Vietnamese, Imperial Skirmishers can only be trained if the player has a Vietnamese ally (in the same fashion Condottieri and Genitours are shared with allies) or is playing as the Vietnamese. However, unlike the other shared units, it must be researched for each allied player at the Archery Range. It is also a trash unit, making it less useful in a team-game environment than a 1v1 environment. As the Imperial Skirmisher counts as a generic unit, it is unaffected by the Samurai's attack bonus. Unfortunately, the Turks cannot use the Imperial Skirmisher because it is an upgrade of the Elite Skirmisher, to which the Turks have no access. In contrast, other civilizations can put these units to great use, especially the Aztecs, Britons, Byzantines, Dravidians, Inca, Koreans, Lithuanians, and Maya; the first in particular, having somewhat lackluster Arbalesters, whereas Atlatl-boosted Imperial Skirmishers are superior to most domains, including cost efficiency, training time, and bonuses.
Consejos
- They are the strongest trash unit for countering enemy archers and cavalry archers.ageofnotes
- They possess a minimum range so they are useless if enemy melee units get close.ageofnotes
- Knights and light cavalry will completely overwhelm them in an open field.ageofnotes
- They deal very little base damage so they rely entirely on hidden anti archer bonuses.ageofnotes
- Mangonels and Scorpions resist their attacks while dealing heavy splash damage in return.ageofnotes
- The Imperial Skirmisher is the final form of the Skirmisher line. Exclusive to Vietnamese and their allies, you get 5 pierce armor and +5 bonus against archers - making you nearly invincible against ranged units. Your 4 attack and improved bonuses let you shred even Imperial Age archers. This is the ultimate trash unit for late-game archer wars. Remember though, you're still completely helpless against melee. Stay behind Halberdiers and let enemies come to your killing ground.aoecoach
- No melee armor whatsoever. Hussars, Paladins, and Champions will annihilate you. You MUST have frontline protection to function.aoecoach


















