Carro de Cohetes
Siege Gunpowder Unit with ranged blast attack, but cannot attack at close range. Can attack ground.
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- Carro de Cohetes
Sin datos de counters todavía
Aún no tenemos matchup registrados para Carro de Cohetes. En el navegador de counters puedes ver de qué es fuerte y de qué débil cada unidad del juego.
Explorar todos los countersConocimiento
Bonificaciones de ataque
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Tácticas
The Rocket Cart serves a similar role to the Mangonel, being well suited for fighting groups of units at a range and also being moderately anti-building. Compared to the Mangonel, Rocket Carts deal notably better damage against groups of armored units, due to their attacks bypassing armor, and fire slightly faster. However, this same reliance on many weaker attacks also makes the Rocket Cart less effective against buildings with Masonry, since Masonry effectively negates bonus damage against buildings once per projectile and the armor-ignoring effect does not work on buildings. As such, comparing the damage output of the unit is very much dependent on unit armor, with the entire calculation becoming more complicated due to the Rocket Cart reloading faster. Damage output aside, the Rocket has an overall more expensive upgrade cost (but more wood-reliant than food-reliant), -5 hit points, +15% creation speed, -0.5 tiles (-16.6%) minimum range, and the armor class compared to the Mangonel. The gunpowder armor class makes Condottieri and Winged Hussars major threats to watch out for. Unlike the Heavy Rocket Cart in the Imperial Age, the only notable civilization-specific difference for Castle Age Rocket Carts is for the Jurchens, who have earlier access to Siege Engineers and improved Line of Sight. This +1 range in the Castle Age is potentially significant in that it allows the Rocket Cart to out-range all generic archers with Bodkin Arrow and siege units in the Castle Age. Only the Khmer-allied Scorpions, Briton foot archers, and Aztec and Briton Skirmishers can match the range.

