Dromon
Anti-building Siege Warship with long range blast attack, but cannot attack enemies at close range.
Coste
Combate
Entrega
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Sin datos de counters todavía
Aún no tenemos matchup registrados para Dromon. En el navegador de counters puedes ver de qué es fuerte y de qué débil cada unidad del juego.
Explorar todos los countersConocimiento
Bonificaciones de ataque
Clases de armadura
Determina qué bonificaciones de ataque le afectan.
Civilizaciones
Disponible en 5 civilizaciones.
Mejoras clave
Edad de los Castillos
- Careening
+1 Pierce Armor for ships
Edad Imperial
- Dry Dock
+1 Pierce Armor for ships
Tácticas
Dromons have an exceptionally long range and deal very large bonus damage to buildings. They can outrange Castles, Keeps, and Bombard Towers (apart from Teutonic, Korean, and Turkish ones, respectively). While they functionally behave the same as Cannon Galleons (but not Elite Cannon Galleons), Dromons have shorter range, wider blast radius, and faster attack speed than their analogues, making them better at fighting against naval hostiles. They also do not require researching any other technology to be unlocked, unlike Cannon Galleons, which require Chemistry. Before update 99311, like Mangonels, they fired multiple shots with minimum damage for visual effect. Since the update, their projectiles behave more like those of Organ Guns. Dromons should always be deployed with an escort, usually Fire Ships and Galleons. As they outrange towers and Castles, Dromons should be used for safely dealing with such structures that deal bonus damage against ships. Dromons should be used primarily to clear the shoreline of enemy buildings, and occasionally to harass land units at range. Unlike Cannon Galleons, the Dromons are potent as anti-ship combat units, though they are still expensive and lose cost-efficiently against naval units. Like Cannon Galleons, Dromons can attack ground and cause friendly fire. Both of their blast attacks are tapering in nature, though it is not quite visible in the former's case. The Armenian Dromon is closest to generic. It fires +1 projectile (from 5 to 6), enhancing its damage by 20%, and can get +1 range from Cilician Fleet, whereas a Dromon with Siege Engineers gets +20% damage only against buildings. The Byzantine Dromon fires 25% faster, enhancing its damage output by 25%. With Greek Fire, it gets a 20% increase in its blast radius. The Roman Dromon has +1/+1 armor, but lacks Dry Dock. In addition, the Romans are the only Dromon civilization that has access to Siege Engineers. The Goths and Huns have sub-standard Dromons, with the former lacking Dry Dock, and the latter lacking Shipwright.
Consejos
- The Dromon is available to Byzantines, Armenians, Goths, Huns, and Romans. It has 12 range - almost Cannon Galleon level - in Castle Age. 8 attack with fire damage and building bonus makes it excellent for shore bombardment. Slower than Galleys but devastating from range.aoecoach
- Slow at 1.15 speed. Galleys can kite you if not supported. War Galleys at 1.36 speed will close and overwhelm you. Mix with faster ships.aoecoach
