CaballeríaEdad Feudal
Champi Scout
All-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.
Coste
5025
Combate
P. vida40
Ataque5
Armadura0 · 2
Velocidad1.1
Entrega
Entrena34s
Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.
Línea de evolución
- Explorador ChampiOscura
- Champi ScoutFeudal
- Guerrero Champide los Castillos
- Guerrero Champi ÉliteImperial
Sin datos de counters todavía
Aún no tenemos matchup registrados para Champi Scout. En el navegador de counters puedes ver de qué es fuerte y de qué débil cada unidad del juego.
Explorar todos los countersConocimiento
Clases de armadura
Infantería
Determina qué bonificaciones de ataque le afectan.
Civilizaciones
IncaMapuchesMuiscasTupís
Disponible en 4 civilizaciones.
Mejoras clave
Edad de los Castillos
- Squires
+10% Speed for infantry
Consejos
- Commander, the Champi Runner represents the evolution of your scouting force into a legitimate raiding threat. With 40 HP, 5 attack, and improved 2 pierce armor, the Champi Runner can survive under Town Center fire long enough to pick off villagers. At 1.1 speed, he outruns Men-at-Arms (0.96) but never Scout Cavalry (1.2). While not a front-line fighter, the Champi Runner excels at hit-and-run raids, picking off exposed villagers, and maintaining map control. His pierce armor makes him resilient against archer harassment, allowing him to close distance on ranged threats. Continue upgrading to Champi Warrior in the Castle Age for full combat potential.aoecoach
- Still only 5 attack — you cannot fight Man-at-Arms or Scouts head-on. Your role is raiding and harassment, not pitched battles.aoecoach



