CaballeríaEdad Feudal

Champi Scout

All-purpose Infantry for scouting and raiding. Can build Outposts. Strong vs. Foot Archers, Siege Weapons and buildings. Weak vs. Cavalry.

Coste

5025

Combate

P. vida40
Ataque5
Armadura0 · 2
Velocidad1.1

Entrega

Entrena34s

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Champi ScoutFeudal
  2. Guerrero Champide los Castillos

Sin datos de counters todavía

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Conocimiento

Clases de armadura

Infantería

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

IncaMapuchesMuiscasTupís

Disponible en 4 civilizaciones.

Mejoras clave

Edad de los Castillos

  • Squires

    +10% Speed for infantry

Consejos

  • Commander, the Champi Runner represents the evolution of your scouting force into a legitimate raiding threat. With 40 HP, 5 attack, and improved 2 pierce armor, the Champi Runner can survive under Town Center fire long enough to pick off villagers. At 1.1 speed, he outruns Men-at-Arms (0.96) but never Scout Cavalry (1.2). While not a front-line fighter, the Champi Runner excels at hit-and-run raids, picking off exposed villagers, and maintaining map control. His pierce armor makes him resilient against archer harassment, allowing him to close distance on ranged threats. Continue upgrading to Champi Warrior in the Castle Age for full combat potential.aoecoach
  • Still only 5 attack — you cannot fight Man-at-Arms or Scouts head-on. Your role is raiding and harassment, not pitched battles.aoecoach

Otras unidades de Caballería