Unidad ÚnicaUnidad Única

Cañón de Órgano

Portuguese unique Siege Gunpowder Unit. Fires a volley of bullets.

Coste

8070

Combate

P. vida50
Ataque6
Armadura2 · 4
Velocidad0.85
Alcance7

Entrega

EdificioCastillo
Entrena25s
Cadencia3.45s
Precisión50%
Vista9
Alc. mínimo1
Retardo0.6

Valores base antes de tecnologías y mejoras; en una partida avanzada suelen ser mayores.

Línea de evolución

  1. Cañón de Órganode los Castillos

Cañón de Órgano es fuerte contra

Cañón de Órgano es débil contra

Conocimiento

Bonificaciones de ataque

ObjetivoBono
Infantería+2
Condottiero+-2
Hostigadores+2
Arietes+1

Clases de armadura

Armas de AsedioUnidades de PólvoraUnidades ÚnicasCarro Husita ÉliteCañón de Órgano Élite

Determina qué bonificaciones de ataque le afectan.

Civilizaciones

Portugueses

Unidad exclusiva de esta civilización.

Tácticas

left Organ Guns fire many weak bullets in a single volley in a cone-like spray, each of which deals has a tendency to hit a different unit. Due to each of their projectiles being affected by enemy pierce armor, they perform very well against low-pierce-armor units, but their effectiveness falls drastically against high-pierce-armor units or units with pierce armor upgrades (like technologies from the Blacksmith, Gambesons, Fabric Shields etc.). They also perform poorly against buildings, which naturally have high pierce armor. As such, they are meant to be used against masses of foot units. Their weaker projectiles have attack bonuses against and to help negate the latter's moderate pierce armor. It is advised to always protect Organ Guns, because their minimum range and slow Rate of Fire leaves them vulnerable to melee and siege attacks. Firing from behind allied units and buildings can prevent incoming enemies from exploiting the Organ Gun's minimum range. Halberdiers and Hand Cannoneers pair well with Organ Guns, and can effectively protect them from melee attacks. They are also vulnerable against siege units, especially Bombard Cannons and Siege Onagers, though Elite Organ Guns can barely survive a hit from a regular Onager. Also, despite having an attack bonus against rams, they deal only one damage per projectile, as the attack bonus simply changes the dynamic from the minimum damage to actual one damage (which only helps when attacking rams downhill). As such, they are a poor choice against them, while the rams can deal devastating damage to an Organ Gun, if ordered to attack it. === Comparison with other similar siege units === * Organ Guns and Hussite Wagons fire multiple projectiles which damage different units * The Mangonel and Bombard Cannon lines fire a single high damage projectile which deals Area of Effect damage to multiple units caught in the blast radius (the secondary projectiles of the Mangonel line are mostly cosmetic) * Scorpions and Ballista Elephants fire projectiles which deal pass-through damage to multiple units in the direction of the projectile

Consejos

  • They excel in group combat dealing massive spread damage to infantry and archers.ageofnotes
  • Elite Skirmishers absorb their projectiles easily making them a hard counter.ageofnotes
  • Fast moving cavalry like Knights can close the gap and destroy them quickly.ageofnotes
  • They are classified as gunpowder siege units making them highly vulnerable to Mangonels.ageofnotes
  • Protect them with a frontline of Halberdiers to prevent cavalry charges from reaching them.ageofnotes
  • You fire 5 bullets per shot, with the main one dealing 16 damage. Total damage is around 20 per volley. At 7 range, you outrange most units. With 50 HP and 2/4 armor, you're fairly tanky for siege. But your minimum range means melee units can get under you. Position carefully behind your main army.aoecoach
  • Minimum range vulnerability. Melee units that close the gap will kill you easily.aoecoach

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